This broad research project investigates what attributes of learning games can enhance learning outcomes through increasing intrinsic motivation for primary school children. This project is being conducted in collaboration with the New Media Dramaturgy Center at Czech Television.
This project’s goal is to develop (and examine the instructional efficiency of) educational materials for teaching primary school children how computers and computer networks function. The educational materials include an animated series, online resources and curricular materials for teachers. The key partners of this project are the Children’s channel at Czech Television and CZ.NIC. The key output so far can be found, in the Czech language, on the Children’s channel website.
The aim of this project is to develop and examine interactive animations targeting at development of social skills of children with high-functioning autism and Asperger syndrome of school age. This project is conducted in cooperation with Faculty of Education (Department of Psychology) and it gives us the possibility to investigate multimedia in a new context.
Video Games, Players and Attitudes
This ongoing research project aims to bring missing empirical evidence into the debate on how playing video games affects short- and long-term players’ attitude changes towards the content depicted in these games. Using both experimental and conventional tools for attitude measurement, the project also investigates players’ attitudes and behavior in relation to their possible biases. The project uses games from the series Czechoslovakia 38-89, through which Attentat 1942 was released.
Attentat 1942 is a unique video game that tells the story of the Nazi occupation from the perspective of those who experienced it firsthand. The game is built around dialogues with survivors, interactive comics and authentic historical footage. A specific version of the game is intended for teaching contemporary history of the Czech lands in high schools.
This is an AAA computer game developed by Warhorse Studios. It is a large-scale, open world, computer game with hundreds of non-player characters. It takes place in late medieval Central Europe. We provided consulting on the decision-making mechanisms for these characters, and we also helped develop these mechanisms.