Staff members

Cyril Brom

He is the founder and head of the group. He is also an assistant professor at the Faculty of Mathematics and Physics at Charles University in Prague. His research interest is in how people learn from advanced multimedia learning materials. He previously worked in the fields of artificial intelligence, computer games development and computational neuropsychology. During that time, he headed a group called Artificial Minds for Intelligent Systems at Charles University (2008 – 2016). He contributed to well-known gaming projects such as Kingdom Come: Deliverance, Czechoslovakia 38 – 89: Assassination and Pogamut.

Vít Šisler

He is a researcher for the group and an assistant professor of New Media Studies at the Institute of Information Studies and Librarianship at Charles University’s Faculty of Arts. His research addresses critical approaches to the intersection of culture and digital media; namely the internet, social media, video games, the networked public sphere and online communities. He was the lead game designer for the Czechoslovakia 38 – 89: Assassination and Attentat 1942 games.

Lukáš Kolek

His academic work focuses on experimental research on video games and their impact on players. In the lab, he is responsible for the project “Video Games, Players and Attitudes” investigating players’ attitude changes and for the project “Game Analytics and Intrapersonal Learning Outcomes” dealing with game analytics potential in research of video games effects on players. He specializes in development of, and research on, games with social or educational aspects. He is a director of Charles Games studio responsible for Attentat 1942 and Svoboda 1945: Liberation.

PhD Students

Tereza Tetourová

She has a master’s degree in psychology and is especially interested in the effects of interactivity in multimedia learning and multimedia learning materials for normally developed children as well as for children with special needs (specifically with ASD).

Ondřej Javora

He is mainly interested in the influence of the formal aspects (i.e., aesthetics) of visual design on learning processes in the context of multimedia learning and game-based learning. He previously studied animation at Tomáš Baťa University in Zlín and at the Academy of Performing Arts in Prague (Czech Republic). Now, he also teaches digital animation techniques and classical animation at the Academy of Performing Arts in Prague.

Anna Yaghobová

She graduated as a teacher of mathematics and computer science at Charles University’s Faculty of Mathematics and Physics and is pursuing a PhD in computing education. She is mainly interested in preconceptions
concering computer networks and hardware.

Anna Drobná

She has a master’s degree in Teacher training for primary schools at Charles University’s Faculty of Education. Her current research focuses on tools and methods for effective teaching of digital technologies in primary education. She is a co-author of didactic materials for the
Datová Lhota educational series.