2022-Apr-14. To Quiz or to Shoot When Practicing Grammar? That is the question for which we have an answer in our new paper!

2021-Dec-10. We’ve got a new grant project, Internet4Kids, from the Czech Science Foundation!

2021-Dec-02. We are thrilled to announce that we have received a new Erasmus+ grant (KA220-HED) Greening Games. In the next three years, we will focus on the research of the environmental impact  of the video game industry. At the same time, we will explore how video games can help us to respond to current environmental challenges.

2021-Aug-27. What primary school children know about principles of computers and the internet? We’ve presented a brief summary of our pre-studies on this topic at this year’s EARLI conference.

2021-Aug-19. ‘Chocolate-covered-broccoli’ approach to game-based-learning is frequently criticized, but is this approach really a bad one? Not necessarily – you can check it out in our new paper (or a brief presentation) on quizzes embedded in a space shooter game.  

2021-Aug-04. Can video games change players attitudes towards historical events? Our long-term empirical study suggests that video games can affect our explicit but not our implicit attitude evaluations. This study is the first of its kind.

2021-Aug-03. After several years of development and research, narrative historical video game Svoboda 1945: Liberation was released. This game depicts the impact of the WWII right after its end on the ordinary people in Czechoslovakia. The game was developed directly by several members of our lab.

2021-Jul-30. Are customization features in digital games based learning somehow beneficial for children learners? You can find out in our newly published paper.

2021-Mar-31. Our preliminary report Computing-related Pre-conceptions of Primary School Children: Initial Insights from a Pre-study will be presented at this year’s online EARLI as se roundtable contribution.

2021-Feb-18. Covid-19 transmission in schools… what do we know about it? Check a new Czech report of think-tank Vzdělávání21 we participated on.

2021-Feb-07. Czech curricular reform of primary and secondary computing education has finally started. We are part of it!

2020-Nov-30. Yes, we can! We can successfully teach primary school kids how computer viruses and antiviruses function, as we reported in our new paper with Manuel Ninaus, Katerina Tsarava and Korbinian Moeller.

2020-Oct-19. COVID-19 and schools… What do we know about this topic and how should Czech shooling system adapt on the pandemic this school year? Check this out in the report (in Czech language) we collaborated on.

2020-Oct-09. Our new paper about instructional effects of contextual animation in learning games for children has been published.

2020-Aug-30. SIG2@EARLI meeting on Comprehension of Text and Graphics, which we co-organize, is about to start online!

2020-May-20. Finally! Data Newtown, a new animated educational series for children about how computers work, we have helped to put together with Czech Television and CZ.NIC, is out! Teacher materials included. (Sorry, only in Czech language.)

2020-May-01. Is it better to learn by solving problems in an educational game or to observe how these problems are being solved in an animation? Check it out in our new paper.

2020-Apr-16. How are Czech families handling education at home during the COVID-19 lockdown? We have helped to find out by means of a rapid, large-scale survey among Czech parents. [Czech Report] [English Preprint] [Accepted Version]

2020-Apr-12. Gamedev Cuni, affiliated with our lab, published the initial report about the state of Gamedev education in Turkey, Finland, Poland and Czechia with Erasmus+ GAMEHIGHED partners.

2020-Mar-23. Can narrative cutscenes in a child math game improve home learning? It does not seem to be the case, as we have found out in our new study.

2020-Jan-24. Charles University created its first spin-off company Charles Games to develop and commercialize video games. We are happy to be part of it!

2019-Oct-10. Our Primus project has been extended till 2021! New exciting work is on the horizont!

2019-Sep-09. Tereza Tetourová won the best poster award at the ECER 2019 with her work “The Role of Interactivity in Multimedia Learning Materials: an Experimental Study with 8-10-year-olds”. Congratulations!

2019-Sep-01. Gamedev Cuni, closely connected to our lab, received Erasmus+ grant GAMEHIGHED within the Strategic partnership to develop innovative teaching programmes leading to game dev careers in cooperation with four international partners.  

2019-Aug-28. Do you know where the next meeting of EARLI SIG2 on Comprehension of Text and Graphics will take place? We’ll organize it in Prague!

2019-Jul-17. Is it better for your learning to enjoy playing an edu-LARP or to enjoy the very learning (rather than the game play)? You can find out in our new paper

2019-Apr-14. Do you want to stay in touch with games we are working on? We have just published the first details about our upcoming historical game Svoboda 1945, a sequel to Attentat 1942.

2019-Mar-18. Do anthropomorphisms and pleasant colors in multimedia learning materials enhance learning? Well, not for Czech university students, as we have found out in our new study.

2019-Jan-07. Are you interested in primary computing education or educational video games for children? You can work with us on these topics!

2018-Dec-15. Hurray! We’ve got a new grant project, EduGames4Kids, from the Czech Science Foundation!

2018-Nov-01. Educational game Attentat 1942 our lab members co-develop won the prestigious Tiga Award for the Best Educational Game 2018 in London.

2018-Sep-27. We start a new course on psychological research in multimedia learning.

2018-Sep-19. Do anthropomorphisms and pleasant colors in multimedia learning materials enhance learning? Yes, on average, they do, as you may check in our new meta-analysis.

2018-Aug-24. Children like it more but they don’t learn more from it: What is it? Aesthetic visual design in educational games. See our new paper.

2018-Aug-20. A new web of our lab (this one) is running. Bye, bye, the old web