Index

A B C D E F G H I J K L M N O P R S T U V W X Y _ 
All Classes All Packages

A

actions - Variable in class game.controllers.ghosts.game.GameGhosts
 
actions - Variable in class game.controllers.ghosts.GhostsActions
 
addLines(Game, Color, int[], int[]) - Static method in class game.core.GameView
Adds a set of lines to be drawn using the color specified (fromNnodeIndices.length must be equals toNodeIndices.length)

Must be called every frame, i.e., lines are deleted after they are drawn.
addLines(Game, Color, int, int) - Static method in class game.core.GameView
Adds a line to be drawn between specified nodes using the color specified

Must be called every frame, i.e., lines are deleted after they are drawn.
addLines(Game, Color, int, int, int, int) - Static method in class game.core.GameView
Adds a line leading between [fromX;fromY] -> [toX;toY] in pixels.
addLinesPath(Game, Color, int, int) - Static method in class game.core.GameView
Adds a line to be drawn between specified nodes for the purpose of PATH visualization, i.e., taking care of TORUS on X-AXIS.
addPoints(Game, Color, int...) - Static method in class game.core.GameView
Add points of certain colors to node indices (highlights certain nodes)

Must be called every frame, i.e., points are deleted after they are drawn.
addResult(Game) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
addResults(Game...) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
addResults(List<Game>) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
addRunResults(PacManRunResult...) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
 
addRunResults(List<PacManRunResult>) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
 
addText(int, int, Color, String) - Static method in class game.core.GameView
 
addText(Game, int, Color, String) - Static method in class game.core.GameView
 
advanceGame(PacManAction, GhostsActions) - Method in class game.core.G
 
advanceGame(PacManAction, GhostsActions) - Method in interface game.core.Game
 
advanceGameReplay(PacManAction, GhostsActions, int, int[]) - Method in class game.core.G
 
allowed - Static variable in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
 
allowedUpper - Static variable in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
 
arrows() - Static method in enum game.controllers.Direction
UP, RIGHT, DOWN, LEFT
arrowsList() - Static method in enum game.controllers.Direction
UP, RIGHT, DOWN, LEFT
asString() - Method in class game.PacManSimulator.GameConfig
 
AttractRepelGhosts - Class in game.controllers.ghosts.examples
 
AttractRepelGhosts(boolean) - Constructor for class game.controllers.ghosts.examples.AttractRepelGhosts
 
avgDeaths - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
avgScore - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
avgTimeSpent - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
avgVictories - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 

B

blinky() - Method in class game.controllers.ghosts.GhostsActions
 
BLINKY - game.controllers.ghosts.GhostType
 
BLINKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
 

C

category - Variable in enum game.controllers.pacman.modules.Maze.NodeType
 
ccw() - Method in enum game.controllers.Direction
 
center() - Method in class game.core.GameView.GameFrame
 
CHASE - Variable in class game.controllers.ghosts.game.GameGhosts
 
ChaseHandler - Variable in class game.controllers.ghosts.game.GameGhosts
 
checkGhostDir(int, int) - Method in class game.core._RG_
 
checkGhostDir(int, int) - Method in class game.core.G
 
checkLevelState() - Method in class game.core.G
 
checkPacManDir(int) - Method in class game.core._RG_
 
checkPacManDir(int) - Method in class game.core.G
 
checkPill(int) - Method in class game.core.G
 
checkPill(int) - Method in interface game.core.Game
 
checkPowerPill(int) - Method in class game.core.G
 
checkPowerPill(int) - Method in interface game.core.Game
 
clone() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
clone() - Method in class game.controllers.EntityAction
 
clone() - Method in class game.controllers.ghosts.GhostAction
 
clone() - Method in class game.controllers.ghosts.GhostsActions
 
clone() - Method in class game.controllers.pacman.PacManAction
 
clone() - Method in class game.PacManSimulator.GameConfig
 
clone() - Method in class game.SimulatorConfig
 
clyde() - Method in class game.controllers.ghosts.GhostsActions
 
CLYDE - game.controllers.ghosts.GhostType
 
CLYDE - Static variable in interface game.controllers.ghosts.game.GameGhostAI
 
COMMON_LAIR_TIME - Static variable in interface game.core.Game
 
config - Variable in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
config - Variable in class game.core.G
 
configs - Variable in class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
 
copy() - Method in class game.core.G
 
copy() - Method in interface game.core.Game
 
CORRIDOR - game.controllers.pacman.modules.Maze.NodeCategory
 
CORRIDOR_LEFT_RIGHT - game.controllers.pacman.modules.Maze.NodeType
 
CORRIDOR_UP_DOWN - game.controllers.pacman.modules.Maze.NodeType
 
CROSS - game.controllers.pacman.modules.Maze.NodeCategory
 
CROSS - game.controllers.pacman.modules.Maze.NodeType
 
CROWDED_DISTANCE - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
 
curGhostLocs - Variable in class game.core.G
 
curMaze - Variable in class game.core.G
 
curPacManLoc - Variable in class game.core.G
 
currentGlobalState - Variable in class game.controllers.ghosts.game.GameGhosts
 
cw() - Method in enum game.controllers.Direction
 
cz.cuni.mff.amis.pacman.tournament - package cz.cuni.mff.amis.pacman.tournament
 
cz.cuni.mff.amis.pacman.tournament.run - package cz.cuni.mff.amis.pacman.tournament.run
 
cz.cuni.mff.amis.pacman.tournament.utils - package cz.cuni.mff.amis.pacman.tournament.utils
 

D

Debugging - Variable in class game.controllers.ghosts.game.GameGhosts
 
debugLines - Static variable in class game.core.GameView
 
debugPointers - Static variable in class game.core.GameView
 
debugTexts - Static variable in class game.core.GameView
 
decimatePills(int) - Method in class game.core.G
 
direction - Variable in class game.controllers.EntityAction
 
direction(int) - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns a direction for 'neighbour' ...
direction(Maze.MazeNode) - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns a direction for 'neighbour' ...
Direction - Enum in game.controllers
 
distances - Variable in class game.core.G.Maze
 
down() - Method in class game.controllers.EntityAction
 
DOWN - game.controllers.Direction
 
DOWN - Static variable in interface game.core.Game
 
dX - Variable in enum game.controllers.Direction
 
dY - Variable in enum game.controllers.Direction
 

E

EAT_DISTANCE - Static variable in interface game.core.Game
 
eatPill() - Method in class game.core.G
 
eatPowerPill() - Method in class game.core.G
 
EDIBLE_ALERT - Static variable in class game.core._G_
 
EDIBLE_TIME - Static variable in interface game.core.Game
 
EDIBLE_TIME_REDUCTION - Static variable in interface game.core.Game
 
edibleTimes - Variable in class game.core.G
 
EMPTY - Static variable in interface game.core.Game
 
EntityAction - Class in game.controllers
 
EntityAction() - Constructor for class game.controllers.EntityAction
 
EUCLID - game.core.Game.DM
 
evaluate(String[]) - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
 
evaluateAgent(String, String) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgent
 
EvaluateAgent - Class in cz.cuni.mff.amis.pacman.tournament
 
EvaluateAgent(int, SimulatorConfig, int, int, File) - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluateAgent
 
EvaluateAgentConsole - Class in cz.cuni.mff.amis.pacman.tournament
 
EvaluateAgentConsole() - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
 
EvaluationInfos - Class in cz.cuni.mff.amis.pacman.tournament
 
EvaluationInfos() - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
execute(int, Game, long) - Method in interface game.controllers.ghosts.game.GameGhostAI
 
execute(int, Game, long) - Method in class game.controllers.ghosts.game.GameGhostChaseState
 
execute(int, Game, long) - Method in class game.controllers.ghosts.game.GameGhostFrightenedState
 
execute(int, Game, long) - Method in class game.controllers.ghosts.game.GhostScatterState
 
EXTRA_LIFE_SCORE - Static variable in interface game.core.Game
 
extraLife - Variable in class game.core.G
 

F

feast() - Method in class game.core.G
 
forIndex(int) - Static method in enum game.controllers.Direction
 
forIndex(int) - Static method in enum game.controllers.ghosts.GhostType
 
FRIGHTENED - Variable in class game.controllers.ghosts.game.GameGhosts
 
FrightHandler - Variable in class game.controllers.ghosts.game.GameGhosts
 
fromOptions(String) - Static method in class game.SimulatorConfig
 
fromString(String) - Method in class game.PacManSimulator.GameConfig
 

G

G - Class in game.core
 
G() - Constructor for class game.core.G
 
G.Maze - Class in game.core
 
G.Node - Class in game.core
 
game - package game
 
game - Variable in class game.controllers.pacman.PacManControllerBase
 
game - Variable in class game.SimulatorConfig
 
Game - Interface in game.core
 
GAME_GHOST_COUNT - game.SimulatorConfigOption
 
GAME_LEVELS_TO_PLAY - game.SimulatorConfigOption
 
GAME_POWER_PILLS - game.SimulatorConfigOption
 
GAME_SEED - game.SimulatorConfigOption
 
GAME_TOTAL_PILLS - game.SimulatorConfigOption
 
game.controllers - package game.controllers
 
game.controllers.ghosts - package game.controllers.ghosts
 
game.controllers.ghosts.examples - package game.controllers.ghosts.examples
 
game.controllers.ghosts.game - package game.controllers.ghosts.game
 
game.controllers.pacman - package game.controllers.pacman
 
game.controllers.pacman.examples - package game.controllers.pacman.examples
 
game.controllers.pacman.modules - package game.controllers.pacman.modules
 
game.core - package game.core
 
Game.DM - Enum in game.core
 
gameConfig - Variable in class game.core.Replay
 
GameConfig() - Constructor for class game.PacManSimulator.GameConfig
 
GameFrame(JComponent) - Constructor for class game.core.GameView.GameFrame
 
GameGhostAI - Interface in game.controllers.ghosts.game
 
GameGhostChaseState - Class in game.controllers.ghosts.game
 
GameGhostChaseState() - Constructor for class game.controllers.ghosts.game.GameGhostChaseState
 
GameGhostFrightenedState - Class in game.controllers.ghosts.game
 
GameGhostFrightenedState() - Constructor for class game.controllers.ghosts.game.GameGhostFrightenedState
 
GameGhosts - Class in game.controllers.ghosts.game
This is the class you need to modify for your entry.
GameGhosts() - Constructor for class game.controllers.ghosts.game.GameGhosts
 
GameGhosts(boolean) - Constructor for class game.controllers.ghosts.game.GameGhosts
 
GameGhosts(int) - Constructor for class game.controllers.ghosts.game.GameGhosts
 
GameGhosts(int, boolean) - Constructor for class game.controllers.ghosts.game.GameGhosts
 
gameOver - Variable in class game.core.G
 
gameOver() - Method in class game.core.G
 
gameOver() - Method in interface game.core.Game
 
GameView - Class in game.core
 
GameView(_G_) - Constructor for class game.core.GameView
 
GameView.GameFrame - Class in game.core
 
generateConfigs(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
 
generateRunList(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
 
generateRuns(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
 
generateSeeds(int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
 
get() - Method in class game.controllers.EntityAction
 
getAction() - Method in class game.controllers.pacman.HumanPacMan
 
getAction() - Method in interface game.controllers.pacman.IPacManController
Return PacManAction containing Ms Pac-Man decision, what to do next.
getAction() - Method in class game.controllers.pacman.PacManControllerBase
 
getAction() - Method in class game.controllers.pacman.PacManHijackController
 
getAction() - Method in class game.core.Replay.ReplayMsPacman
 
getActions() - Method in class game.controllers.ghosts.game.GameGhosts
 
getActions() - Method in class game.controllers.ghosts.GhostsControllerBase
 
getActions() - Method in interface game.controllers.ghosts.IGhostsController
Return GhostsActions containing Ghosts decision, what to do next.
getActions() - Method in class game.core.Replay.ReplayGhosts
 
getConfig() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
 
getConfig() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
 
getConfigs() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
 
getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
 
getCSV() - Method in class game.PacManSimulator.GameConfig
 
getCSV() - Method in class game.SimulatorConfig
 
getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
 
getCSVHeader() - Method in class game.PacManSimulator.GameConfig
 
getCSVHeader() - Method in class game.SimulatorConfig
 
getCurGhostDir(int) - Method in class game.core.G
 
getCurGhostDir(int) - Method in interface game.core.Game
 
getCurGhostLoc(int) - Method in class game.core.G
 
getCurGhostLoc(int) - Method in interface game.core.Game
 
getCurLevel() - Method in class game.core.G
 
getCurLevel() - Method in interface game.core.Game
 
getCurMaze() - Method in class game.core.G
 
getCurMaze() - Method in interface game.core.Game
 
getCurPacManDir() - Method in class game.core.G
 
getCurPacManDir() - Method in interface game.core.Game
 
getCurPacManLoc() - Method in class game.core.G
 
getCurPacManLoc() - Method in interface game.core.Game
 
getEdibleTime(int) - Method in class game.core.G
 
getEdibleTime(int) - Method in interface game.core.Game
 
getEuclideanDistance(int, int) - Method in class game.core.G
 
getEuclideanDistance(int, int) - Method in interface game.core.Game
 
getEuclideanDistance(int, int, int, int) - Static method in class game.controllers.ghosts.game.GameGhosts
 
getFrame() - Method in class game.core.GameView
 
getGame() - Method in class game.controllers.pacman.modules.Maze
Underlying game data.
getGhostCount() - Method in class game.controllers.ghosts.game.GameGhosts
 
getGhostCount() - Method in class game.controllers.ghosts.GhostsControllerBase
 
getGhostCount() - Method in interface game.controllers.ghosts.IGhostsController
How many ghosts (0-4) this controller control.
getGhostCount() - Method in class game.core.Replay.ReplayGhosts
 
getGhostLocationIndices() - Method in class game.controllers.pacman.modules.Maze
 
getGhostLocations() - Method in class game.controllers.pacman.modules.Maze
Returns Maze.MazeNode with ghosts.
getGhostLocationSet() - Method in class game.controllers.pacman.modules.Maze
Returns set of Maze.MazeNode with ghosts.
getGhostNeighbours(int) - Method in class game.core._RG_
 
getGhostNeighbours(int) - Method in class game.core.G
 
getGhostNeighbours(int) - Method in interface game.core.Game
 
getGhostPath(int, int) - Method in class game.core.G
 
getGhostPath(int, int) - Method in interface game.core.Game
 
getGhostPathDistance(int, int) - Method in class game.core.G
 
getGhostPathDistance(int, int) - Method in interface game.core.Game
 
getGhosts() - Method in class game.core.Replay
 
getGhostTarget(int, int[], boolean) - Method in class game.core.G
 
getGhostTarget(int, int[], boolean) - Method in interface game.core.Game
 
getHeight() - Method in class game.core._G_
 
getInitialGhostsPosition() - Method in class game.core.G
 
getInitialGhostsPosition() - Method in interface game.core.Game
 
getInitialPacPosition() - Method in class game.core.G
 
getInitialPacPosition() - Method in interface game.core.Game
 
getJunctionIndices() - Method in class game.core.G
 
getJunctionIndices() - Method in interface game.core.Game
 
getLairTime(int) - Method in class game.core.G
 
getLairTime(int) - Method in interface game.core.Game
 
getLevelTime() - Method in class game.core.G
 
getLevelTime() - Method in interface game.core.Game
 
getLivesRemaining() - Method in class game.core.G
 
getLivesRemaining() - Method in interface game.core.Game
 
getLocation(Game) - Method in class game.core.Replay.ReplayMsPacman
 
getLocations(Game) - Method in class game.core.Replay.ReplayGhosts
 
getManhattanDistance(int, int) - Method in class game.core.G
 
getManhattanDistance(int, int) - Method in interface game.core.Game
 
getName() - Method in class game.core.G
 
getName() - Method in interface game.core.Game
 
getNeighbour(int, int) - Method in class game.core.G
 
getNeighbour(int, int) - Method in interface game.core.Game
 
getNextEdibleGhostScore() - Method in class game.core.G
 
getNextEdibleGhostScore() - Method in interface game.core.Game
 
getNextGhostDir(int, int, boolean, Game.DM) - Method in class game.core.G
 
getNextGhostDir(int, int, boolean, Game.DM) - Method in interface game.core.Game
 
getNextPacManDir(int, boolean, Game.DM) - Method in class game.core.G
 
getNextPacManDir(int, boolean, Game.DM) - Method in interface game.core.Game
 
getNode(int) - Method in class game.controllers.pacman.modules.Maze
Returns a Maze.MazeNode for a given node index.
getNodes() - Method in class game.controllers.pacman.modules.Maze
Returns all existing Maze.MazeNodes.
getNumActivePills() - Method in class game.controllers.pacman.modules.Maze
How many pills are currently within the maze?
getNumActivePills() - Method in class game.core.G
 
getNumActivePills() - Method in interface game.core.Game
 
getNumActivePowerPills() - Method in class game.controllers.pacman.modules.Maze
How many power-pills are currently within the maze?
getNumActivePowerPills() - Method in class game.core.G
 
getNumActivePowerPills() - Method in interface game.core.Game
 
getNumberOfNodes() - Method in class game.core.G
 
getNumberOfNodes() - Method in interface game.core.Game
 
getNumberPills() - Method in class game.core.G
 
getNumberPills() - Method in interface game.core.Game
 
getNumberPowerPills() - Method in class game.core.G
 
getNumberPowerPills() - Method in interface game.core.Game
 
getNumNeighbours(int) - Method in class game.core.G
 
getNumNeighbours(int) - Method in interface game.core.Game
 
getOptions() - Method in class game.SimulatorConfig
 
getPacMan() - Method in class game.core.Replay
 
getPacManLocation() - Method in class game.controllers.pacman.modules.Maze
Returns Maze.MazeNode where the Ms Pac-Man stands.
getPacManNeighbours() - Method in class game.core.G
 
getPacManNeighbours() - Method in interface game.core.Game
 
getPath(int, int) - Method in class game.core.G
 
getPath(int, int) - Method in interface game.core.Game
 
getPathDistance(int, int) - Method in class game.core.G
 
getPathDistance(int, int) - Method in interface game.core.Game
 
getPillIndex(int) - Method in class game.core.G
 
getPillIndex(int) - Method in interface game.core.Game
 
getPillIndices() - Method in class game.core.G
 
getPillIndices() - Method in interface game.core.Game
 
getPillIndicesActive() - Method in class game.controllers.pacman.modules.Maze
Returns nodes with PILLS.
getPillIndicesActive() - Method in class game.core.G
 
getPillIndicesActive() - Method in interface game.core.Game
 
getPossibleDirs(int, int, boolean) - Method in class game.core.G
 
getPossibleDirs(int, int, boolean) - Method in interface game.core.Game
 
getPossibleGhostDirs(int) - Method in class game.core.G
 
getPossibleGhostDirs(int) - Method in interface game.core.Game
 
getPossiblePacManDirs(boolean) - Method in class game.core.G
 
getPossiblePacManDirs(boolean) - Method in interface game.core.Game
 
getPowerPillIndex(int) - Method in class game.core.G
 
getPowerPillIndex(int) - Method in interface game.core.Game
 
getPowerPillIndices() - Method in class game.core.G
 
getPowerPillIndices() - Method in interface game.core.Game
 
getPowerPillIndicesActive() - Method in class game.controllers.pacman.modules.Maze
Returns nodes with POWER-PILLS.
getPowerPillIndicesActive() - Method in class game.core.G
 
getPowerPillIndicesActive() - Method in interface game.core.Game
 
getPreferredSize() - Method in class game.core.GameView
 
getRandomLink() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns random neighbor.
getRandomLink(Maze.MazeNode...) - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns random neighbor that is not within 'forbidden' list of nodes.
getRandomNode() - Method in class game.controllers.pacman.modules.Maze
Returns random Maze.MazeNode.
getRecordedMatch() - Method in class game.core._G_
 
getResults() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
getReverse(int) - Method in class game.core.G
 
getReverse(int) - Method in interface game.core.Game
 
getRunResults() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
 
getScore() - Method in class game.core.G
 
getScore() - Method in interface game.core.Game
 
getTarget(int, int[], boolean, Game.DM) - Method in class game.core.G
 
getTarget(int, int[], boolean, Game.DM) - Method in interface game.core.Game
 
getTestArgs() - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
 
getTotalTime() - Method in class game.core.G
 
getTotalTime() - Method in interface game.core.Game
 
getWidth() - Method in class game.core._G_
 
getX(int) - Method in class game.core.G
 
getX(int) - Method in interface game.core.Game
 
getY(int) - Method in class game.core.G
 
getY(int) - Method in interface game.core.Game
 
ghost() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there a ghost (either edible/dangerous) on this node?
ghost(int) - Method in class game.controllers.ghosts.GhostsActions
 
GHOST_EAT_SCORE - Static variable in interface game.core.Game
 
GHOST_REVERSAL - Static variable in interface game.core.Game
 
GHOST_SPEED_REDUCTION - Static variable in interface game.core.Game
 
GhostAction - Class in game.controllers.ghosts
 
GhostAction() - Constructor for class game.controllers.ghosts.GhostAction
 
ghostCount - Variable in class game.controllers.ghosts.game.GameGhosts
 
ghostCount - Variable in class game.controllers.ghosts.GhostsActions
 
ghostCount - Variable in class game.controllers.ghosts.GhostsControllerBase
 
GhostCurrentAI - Variable in class game.controllers.ghosts.game.GameGhosts
 
ghostDanger() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there a ghost that can kill Ms Pac-Man on this node?
ghostEatMultiplier - Variable in class game.core.G
 
ghostEdible() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there an edible ghost on this node?
GhostPrevAI - Variable in class game.controllers.ghosts.game.GameGhosts
 
ghostRequiresAction(int) - Method in class game.core.G
 
ghostRequiresAction(int) - Method in interface game.core.Game
 
GhostsActions - Class in game.controllers.ghosts
 
GhostsActions(int) - Constructor for class game.controllers.ghosts.GhostsActions
 
GhostScatterState - Class in game.controllers.ghosts.game
 
GhostScatterState() - Constructor for class game.controllers.ghosts.game.GhostScatterState
 
ghostsController - Variable in class game.SimulatorConfig
 
GhostsControllerBase - Class in game.controllers.ghosts
 
GhostsControllerBase(int) - Constructor for class game.controllers.ghosts.GhostsControllerBase
 
GhostState - Variable in class game.controllers.ghosts.game.GameGhosts
[RED, PINK, ORANGE, BLUE]
GhostType - Enum in game.controllers.ghosts
 
graph - Variable in class game.core.G.Maze
 

H

hasLink(Direction) - Method in class game.controllers.pacman.modules.Maze.MazeNode
If there is walkable node in given 'direction'.
height - Variable in class game.core.G.Maze
 
HEIGHT - Static variable in class game.controllers.pacman.modules.Maze
 
hijacked - Variable in class game.controllers.pacman.PacManHijackController
 
human - Variable in class game.controllers.pacman.PacManHijackController
 
HumanPacMan - Class in game.controllers.pacman
Allows a human player to play the game using the arrow key of the keyboard.
HumanPacMan() - Constructor for class game.controllers.pacman.HumanPacMan
 

I

idify(String) - Static method in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
 
IGhostsController - Interface in game.controllers.ghosts
Interface that Ghosts controllers must implement.
index - Variable in enum game.controllers.Direction
 
index - Variable in enum game.controllers.ghosts.GhostType
 
index - Variable in class game.controllers.pacman.modules.Maze.MazeNode
 
init() - Method in class game.core.G
 
INITIAL_GHOST_DIRS - Static variable in interface game.core.Game
 
INITIAL_PAC_DIR - Static variable in interface game.core.Game
 
initialGhostsPosition - Variable in class game.core.G.Maze
 
initialPacPosition - Variable in class game.core.G.Maze
 
inky() - Method in class game.controllers.ghosts.GhostsActions
 
INKY - game.controllers.ghosts.GhostType
 
INKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
 
input - Variable in class game.controllers.ghosts.GhostsControllerBase
 
IPacManController - Interface in game.controllers.pacman
Controller of Ms Pac-Man.
isEdible(int) - Method in class game.core.G
 
isEdible(int) - Method in interface game.core.Game
 
isJunction(int) - Method in class game.core.G
 
isJunction(int) - Method in interface game.core.Game
 

J

junction() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is this node a JUNCTION (T_CROSS or CROSS) => requires decision what to do.
junctionIndices - Variable in class game.core.G.Maze
 

K

keyPressed(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
 
keyPressed(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
 
keyReleased(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
 
keyReleased(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
 
keyTyped(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
 
keyTyped(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
 
killed() - Method in class game.controllers.pacman.HumanPacMan
 
killed() - Method in interface game.controllers.pacman.IPacManController
MS PacMan has been just eaten by a ghost.
killed() - Method in class game.controllers.pacman.PacManControllerBase
 
killed() - Method in class game.core.Replay.ReplayMsPacman
 

L

LAIR_REDUCTION - Static variable in interface game.core.Game
 
LAIR_TIMES - Static variable in interface game.core.Game
 
lairPosition - Variable in class game.core.G.Maze
 
lairTimes - Variable in class game.core.G
 
lastGhostDirs - Variable in class game.core.G
 
lastInstance - Static variable in class game.core.GameView
 
lastPacManDir - Variable in class game.core.G
 
left() - Method in class game.controllers.EntityAction
 
LEFT - game.controllers.Direction
 
LEFT - Static variable in interface game.core.Game
 
Legacy - Class in game.controllers.ghosts.examples
 
Legacy() - Constructor for class game.controllers.ghosts.examples.Legacy
 
Legacy2TheReckoning - Class in game.controllers.ghosts.examples
 
Legacy2TheReckoning() - Constructor for class game.controllers.ghosts.examples.Legacy2TheReckoning
 
LEVEL_LIMIT - Static variable in interface game.core.Game
 
levelsToPlay - Variable in class game.PacManSimulator.GameConfig
How many levels Ms PacMan may play (-1 => unbound).
levelTime - Variable in class game.core.G
 
link(Direction) - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns a Maze.MazeNode in given 'direction' or NULL if there is a wall.
links() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Array[UP, RIGHT, DOWN, LEFT] (as defined by Direction.index).
lives - Variable in class game.PacManSimulator.GameConfig
How many lives to start with.
livesRemaining - Variable in class game.core.G
 
loadActions(File) - Method in class game.core.Replay
 
loadData(File) - Method in class game.core.Replay
 

M

main(String[]) - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
 
main(String[]) - Static method in class game.controllers.pacman.examples.NearestPillPacMan
 
main(String[]) - Static method in class game.controllers.pacman.examples.NearestPillPacManVS
 
main(String[]) - Static method in class game.controllers.pacman.examples.PacmanOnly
 
main(String[]) - Static method in class game.controllers.pacman.examples.RandomNonRevPacMan
 
main(String[]) - Static method in class game.controllers.pacman.examples.RandomPacMan
 
main(String[]) - Static method in class game.PacManReplayer
 
main(String[]) - Static method in class game.PacManSimulator
 
main(String[]) - Static method in class MyPacMan
 
MANHATTAN - game.core.Game.DM
 
MAX_LEVELS - Static variable in interface game.core.Game
 
mayBePaused - Variable in class game.SimulatorConfig
 
maze - Variable in class game.controllers.pacman.PacManControllerBase
 
Maze - Class in game.controllers.pacman.modules
 
Maze() - Constructor for class game.controllers.pacman.modules.Maze
 
Maze(int) - Constructor for class game.core.G.Maze
 
Maze.MazeNode - Class in game.controllers.pacman.modules
 
Maze.NodeCategory - Enum in game.controllers.pacman.modules
 
Maze.NodeType - Enum in game.controllers.pacman.modules
 
MazeNode(int) - Constructor for class game.controllers.pacman.modules.Maze.MazeNode
 
mazes - Static variable in class game.core.G
 
monitorGame() - Method in class game.core._G_
 
MyPacMan - Class in <Unnamed>
 
MyPacMan() - Constructor for class MyPacMan
 

N

name - Variable in class game.core.G.Maze
 
NearestPillPacMan - Class in game.controllers.pacman.examples
 
NearestPillPacMan() - Constructor for class game.controllers.pacman.examples.NearestPillPacMan
 
NearestPillPacManVS - Class in game.controllers.pacman.examples
 
NearestPillPacManVS() - Constructor for class game.controllers.pacman.examples.NearestPillPacManVS
 
neighbours - Variable in class game.controllers.pacman.modules.Maze.MazeNode
 
neighbours - Variable in class game.core.G.Node
 
newGame(PacManSimulator.GameConfig) - Method in class game.core._G_
 
nextFrame - Variable in class game.controllers.ghosts.GhostsActions
 
nextFrame - Variable in class game.controllers.pacman.PacManAction
 
nextLevel(Game) - Method in class game.controllers.ghosts.game.GameGhosts
 
nextLevel(Game) - Method in class game.controllers.ghosts.GhostsControllerBase
 
nextLevel(Game) - Method in interface game.controllers.ghosts.IGhostsController
Level has been changed!
nextLevel(Game) - Method in class game.controllers.pacman.HumanPacMan
 
nextLevel(Game) - Method in interface game.controllers.pacman.IPacManController
Level has been changed!
nextLevel(Game) - Method in class game.controllers.pacman.PacManControllerBase
 
nextLevel(Game) - Method in class game.core.Replay.ReplayGhosts
 
nextLevel(Game) - Method in class game.core.Replay.ReplayMsPacman
 
Node(String, String, String, String, String, String[]) - Constructor for class game.core.G.Node
 
nodeCategory() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Returns Maze.NodeCategory ...
nodeIndex - Variable in class game.core.G.Node
 
nodeType() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Concrete Maze.NodeType of given Maze.NodeCategory.
NONE - game.controllers.Direction
 
NUM_GHOSTS - Static variable in interface game.core.Game
 
NUM_LIVES - Static variable in interface game.core.Game
 
NUM_MAZES - Static variable in interface game.core.Game
 
NUM_SCATTERS_PER_LEVEL - Variable in class game.controllers.ghosts.game.GameGhosts
 
numberOfChaseOccured - Variable in class game.controllers.ghosts.game.GameGhosts
 
numberOfScatterOccured - Variable in class game.controllers.ghosts.game.GameGhosts
 
numNeighbours - Variable in class game.core.G.Node
 

O

opposite() - Method in enum game.controllers.Direction
 
option - Variable in enum game.SimulatorConfigOption
 
options(Maze.MazeNode...) - Method in class game.controllers.pacman.modules.Maze.MazeNode

P

pacman - Variable in class game.controllers.pacman.PacManControllerBase
 
pacman() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there a Ms Pac-Man on this node?
PACMAN_DISTANCE - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
 
PacManAction - Class in game.controllers.pacman
 
PacManAction() - Constructor for class game.controllers.pacman.PacManAction
 
PacManConfig - Class in cz.cuni.mff.amis.pacman.tournament
 
PacManConfig() - Constructor for class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
pacManController - Variable in class game.SimulatorConfig
 
PacManControllerBase - Class in game.controllers.pacman
 
PacManControllerBase() - Constructor for class game.controllers.pacman.PacManControllerBase
 
PacManHijackController - Class in game.controllers.pacman
 
PacManHijackController() - Constructor for class game.controllers.pacman.PacManHijackController
 
PacmanOnly - Class in game.controllers.pacman.examples
 
PacmanOnly() - Constructor for class game.controllers.pacman.examples.PacmanOnly
 
PacManReplayer - Class in game
One replayer can run one instance of PacMan-vs-Ghosts replay.
PacManReplayer() - Constructor for class game.PacManReplayer
 
PacManReplayer.ReplayerConfig - Class in game
 
PacManResults - Class in cz.cuni.mff.amis.pacman.tournament.run
 
PacManResults() - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
 
PacManRun - Class in cz.cuni.mff.amis.pacman.tournament.run
 
PacManRun(PacManConfig) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
 
PacManRunResult - Class in cz.cuni.mff.amis.pacman.tournament.run
 
PacManRunResult(PacManConfig) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
 
PacManRuns - Class in cz.cuni.mff.amis.pacman.tournament.run
 
PacManRuns(PacManConfig[]) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
 
PacManRunsGenerator - Class in cz.cuni.mff.amis.pacman.tournament.run
 
PacManRunsGenerator() - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
 
PacManSimulator - Class in game
One simulator can run one instance of PacMan-vs-Ghosts game.
PacManSimulator() - Constructor for class game.PacManSimulator
 
PacManSimulator.GameConfig - Class in game
 
paintComponent(Graphics) - Method in class game.core.GameView
 
PATH - game.core.Game.DM
 
pause() - Method in class game.controllers.ghosts.GhostsActions
 
pause() - Method in class game.controllers.pacman.PacManAction
 
pauseSimulation - Variable in class game.controllers.ghosts.GhostsActions
 
pauseSimulation - Variable in class game.controllers.pacman.PacManAction
 
pill() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there a pill on this node?
PILL - Static variable in interface game.core.Game
 
PILL_PROXIMITY - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
 
pillIndex - Variable in class game.core.G.Node
 
pillIndex() - Method in class game.controllers.pacman.modules.Maze.MazeNode
 
pillIndices - Variable in class game.core.G.Maze
 
pills - Variable in class game.core.G
 
pinky() - Method in class game.controllers.ghosts.GhostsActions
 
PINKY - game.controllers.ghosts.GhostType
 
PINKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
 
play(IPacManController) - Static method in class game.PacManSimulator
Run simulation visualized w/o ghosts.
play(IPacManController, IGhostsController) - Static method in class game.PacManSimulator
 
play(IPacManController, IGhostsController, int, int, int) - Static method in class game.PacManSimulator
Run simulation visualized with ghosts.
play(SimulatorConfig) - Static method in class game.PacManSimulator
Run simulation according to the configuration.
POWER_PILL - Static variable in interface game.core.Game
 
powerPill() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Is there a power pill on this node?
powerPillIndex - Variable in class game.core.G.Node
 
powerPillIndices - Variable in class game.core.G.Maze
 
powerPills - Variable in class game.core.G
 
powerPillsEnabled - Variable in class game.PacManSimulator.GameConfig
Whether POWER PILLS should be present within the environment.

R

RandomGhosts - Class in game.controllers.ghosts.examples
 
RandomGhosts() - Constructor for class game.controllers.ghosts.examples.RandomGhosts
 
RandomNonRevPacMan - Class in game.controllers.pacman.examples
 
RandomNonRevPacMan() - Constructor for class game.controllers.pacman.examples.RandomNonRevPacMan
 
RandomPacMan - Class in game.controllers.pacman.examples
 
RandomPacMan() - Constructor for class game.controllers.pacman.examples.RandomPacMan
 
remainingLevels - Variable in class game.core.G
 
repetitions - Variable in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
 
replay - Variable in class game.SimulatorConfig
 
Replay - Class in game.core
 
Replay(File) - Constructor for class game.core.Replay
 
Replay.ReplayGhosts - Class in game.core
 
Replay.ReplayMsPacman - Class in game.core
 
ReplayerConfig() - Constructor for class game.PacManReplayer.ReplayerConfig
 
replayFile - Variable in class game.PacManReplayer.ReplayerConfig
Must be filled out!
replayFile - Variable in class game.SimulatorConfig
 
ReplayGhosts(int) - Constructor for class game.core.Replay.ReplayGhosts
 
ReplayMsPacman() - Constructor for class game.core.Replay.ReplayMsPacman
 
reset() - Method in class game.controllers.EntityAction
 
reset() - Method in class game.controllers.ghosts.GhostsActions
 
reset() - Method in class game.controllers.pacman.PacManAction
 
reset(boolean) - Method in class game.core.G
 
reset(Game) - Method in class game.controllers.ghosts.game.GameGhosts
 
reset(Game) - Method in class game.controllers.ghosts.GhostsControllerBase
 
reset(Game) - Method in interface game.controllers.ghosts.IGhostsController
Resets the controller before game starts.
reset(Game) - Method in class game.controllers.pacman.HumanPacMan
 
reset(Game) - Method in interface game.controllers.pacman.IPacManController
Resets the controller before game starts.
reset(Game) - Method in class game.controllers.pacman.modules.Maze
 
reset(Game) - Method in class game.controllers.pacman.PacManControllerBase
 
reset(Game) - Method in class game.controllers.pacman.PacManHijackController
 
reset(Game) - Method in class game.core.Replay.ReplayGhosts
 
reset(Game) - Method in class game.core.Replay.ReplayMsPacman
 
resume() - Method in class game.controllers.ghosts.GhostsActions
 
resume() - Method in class game.controllers.pacman.PacManAction
 
right() - Method in class game.controllers.EntityAction
 
RIGHT - game.controllers.Direction
 
RIGHT - Static variable in interface game.core.Game
 
rnd - Static variable in class game.core.G
 
run(PacManReplayer.ReplayerConfig) - Method in class game.PacManReplayer
 
run(SimulatorConfig) - Method in class game.PacManSimulator
 
run(String) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
TODO: param should be PacMan provider/factory really...
run(String) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
 

S

Sanitize - Class in cz.cuni.mff.amis.pacman.tournament.utils
 
Sanitize() - Constructor for class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
 
saveActions(PacManSimulator.GameConfig, int, String, File, boolean) - Static method in class game.core.Replay
 
scale(Image) - Method in class tools.Scale2x
Scales an image and returns a twice as large image.
This assumes the input image is of the dimensions specified in the Scale2x constructor.
The returned image is a reference to the internal scale target in this Scale2x, so it will get changed if you call this method again, so don't hold on to it for too long.
In other words:
Image i0 = scale2x.scale(image0);
Image i1 = scale2x.scale(image1);
if (i0 == i1) System.exit(0); // Will always terminate

Scale2x - Class in tools
Created by IntelliJ IDEA.
Scale2x(int, int) - Constructor for class tools.Scale2x
Creates a new Scale2x object.
SCATTER - Variable in class game.controllers.ghosts.game.GameGhosts
 
ScatterHandler - Variable in class game.controllers.ghosts.game.GameGhosts
 
score - Variable in class game.core.G
 
seed - Variable in class game.PacManSimulator.GameConfig
 
set(int) - Method in class game.controllers.EntityAction
 
set(int[]) - Method in class game.controllers.ghosts.GhostsActions
 
set(Direction) - Method in class game.controllers.EntityAction
 
setScale2x(boolean) - Method in class game.core.GameView
 
showGame() - Method in class game.core.GameView
 
SIM_CAN_BE_PAUSED - game.SimulatorConfigOption
 
SIM_REPLAY - game.SimulatorConfigOption
 
SIM_REPLAY_FILE - game.SimulatorConfigOption
 
SIM_THINK_TIME_MILLIS - game.SimulatorConfigOption
 
SIM_VIS_SCALE_2X - game.SimulatorConfigOption
 
SIM_VISUALIZE - game.SimulatorConfigOption
 
simulate(IPacManController, IGhostsController) - Static method in class game.PacManSimulator
Run simulation headless.
SimulatorConfig - Class in game
 
SimulatorConfig() - Constructor for class game.SimulatorConfig
 
SimulatorConfigOption - Enum in game
 
SOLITER - game.controllers.pacman.modules.Maze.NodeCategory
 
SOLITER - game.controllers.pacman.modules.Maze.NodeType
 
stateChangeCurrentTime - Variable in class game.controllers.ghosts.game.GameGhosts
 
stateChangeShiftTime - Variable in class game.controllers.ghosts.game.GameGhosts
 

T

T_CROSS - game.controllers.pacman.modules.Maze.NodeCategory
 
T_DLU - game.controllers.pacman.modules.Maze.NodeType
 
T_LUR - game.controllers.pacman.modules.Maze.NodeType
 
T_RDL - game.controllers.pacman.modules.Maze.NodeType
 
T_URD - game.controllers.pacman.modules.Maze.NodeType
 
thinkTimeMillis - Variable in class game.SimulatorConfig
How long can PacMan / Ghost controller think about the game before we compute next frame.
tick(Game, long) - Method in class game.controllers.ghosts.examples.AttractRepelGhosts
 
tick(Game, long) - Method in class game.controllers.ghosts.examples.Legacy
 
tick(Game, long) - Method in class game.controllers.ghosts.examples.Legacy2TheReckoning
 
tick(Game, long) - Method in class game.controllers.ghosts.examples.RandomGhosts
 
tick(Game, long) - Method in class game.controllers.ghosts.game.GameGhosts
 
tick(Game, long) - Method in class game.controllers.ghosts.GhostsControllerBase
 
tick(Game, long) - Method in interface game.controllers.ghosts.IGhostsController
Perform action-selection for all ghosts based on information from Game.
tick(Game, long) - Method in class game.controllers.pacman.examples.NearestPillPacMan
 
tick(Game, long) - Method in class game.controllers.pacman.examples.NearestPillPacManVS
 
tick(Game, long) - Method in class game.controllers.pacman.examples.PacmanOnly
 
tick(Game, long) - Method in class game.controllers.pacman.examples.RandomNonRevPacMan
 
tick(Game, long) - Method in class game.controllers.pacman.examples.RandomPacMan
 
tick(Game, long) - Method in class game.controllers.pacman.HumanPacMan
 
tick(Game, long) - Method in interface game.controllers.pacman.IPacManController
Perform action-selection based on information from Game.
tick(Game, long) - Method in class game.controllers.pacman.PacManControllerBase
 
tick(Game, long) - Method in class game.controllers.pacman.PacManHijackController
 
tick(Game, long) - Method in class game.core.Replay.ReplayGhosts
 
tick(Game, long) - Method in class game.core.Replay.ReplayMsPacman
 
tick(Game, long) - Method in class MyPacMan
 
togglePause() - Method in class game.controllers.ghosts.GhostsActions
 
togglePause() - Method in class game.controllers.pacman.PacManAction
 
tools - package tools
 
toString() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
toString() - Method in class game.controllers.pacman.modules.Maze.MazeNode
 
totalDeaths - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
totalPills - Variable in class game.PacManSimulator.GameConfig
Total percentage of PILLS present within the level.
totalScore - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
totalTime - Variable in class game.core.G
 
totalTimeSpent - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
totalVictories - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
 
totLevel - Variable in class game.core.G
 
TURN - game.controllers.pacman.modules.Maze.NodeCategory
 
TURN_DOWN_LEFT - game.controllers.pacman.modules.Maze.NodeType
 
TURN_LEFT_UP - game.controllers.pacman.modules.Maze.NodeType
 
TURN_RIGHT_DOWN - game.controllers.pacman.modules.Maze.NodeType
 
TURN_UP_RIGHT - game.controllers.pacman.modules.Maze.NodeType
 

U

up() - Method in class game.controllers.EntityAction
 
UP - game.controllers.Direction
 
UP - Static variable in interface game.core.Game
 
updateGhosts(GhostsActions, boolean) - Method in class game.core._RG_
 
updateGhosts(GhostsActions, boolean) - Method in class game.core.G
 
updatePacMan(PacManAction) - Method in class game.core.G
 

V

valueOf(String) - Static method in enum game.controllers.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum game.controllers.ghosts.GhostType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum game.controllers.pacman.modules.Maze.NodeCategory
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum game.controllers.pacman.modules.Maze.NodeType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum game.core.Game.DM
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum game.SimulatorConfigOption
Returns the enum constant of this type with the specified name.
values() - Static method in enum game.controllers.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum game.controllers.ghosts.GhostType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum game.controllers.pacman.modules.Maze.NodeCategory
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum game.controllers.pacman.modules.Maze.NodeType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum game.core.Game.DM
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum game.SimulatorConfigOption
Returns an array containing the constants of this enum type, in the order they are declared.
visualizationMillis - Variable in class game.PacManReplayer.ReplayerConfig
How fast the replay be running.
visualizationScale2x - Variable in class game.PacManReplayer.ReplayerConfig
 
visualizationScale2x - Variable in class game.SimulatorConfig
 
visualize - Variable in class game.PacManReplayer.ReplayerConfig
 
visualize - Variable in class game.SimulatorConfig
 

W

width - Variable in class game.core.G.Maze
 
WIDTH - Static variable in class game.controllers.pacman.modules.Maze
 

X

x - Variable in class game.core.G.Node
 
x() - Method in class game.controllers.pacman.modules.Maze.MazeNode
X-coordinate of the node.

Y

y - Variable in class game.core.G.Node
 
y() - Method in class game.controllers.pacman.modules.Maze.MazeNode
Y-coordinate of the node.

_

_G_ - Class in game.core
 
_G_() - Constructor for class game.core._G_
 
_RG_ - Class in game.core
This class is to replay games that were recorded using Replay.
_RG_() - Constructor for class game.core._RG_
 
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