Index
A B C D E F G H I J K L M N O P R S T U V W X Y _
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- actions - Variable in class game.controllers.ghosts.game.GameGhosts
- actions - Variable in class game.controllers.ghosts.GhostsActions
- addLines(Game, Color, int[], int[]) - Static method in class game.core.GameView
-
Adds a set of lines to be drawn using the color specified (fromNnodeIndices.length must be equals toNodeIndices.length)
Must be called every frame, i.e., lines are deleted after they are drawn. - addLines(Game, Color, int, int) - Static method in class game.core.GameView
-
Adds a line to be drawn between specified nodes using the color specified
Must be called every frame, i.e., lines are deleted after they are drawn. - addLines(Game, Color, int, int, int, int) - Static method in class game.core.GameView
-
Adds a line leading between [fromX;fromY] -> [toX;toY] in pixels.
- addLinesPath(Game, Color, int, int) - Static method in class game.core.GameView
-
Adds a line to be drawn between specified nodes for the purpose of PATH visualization, i.e., taking care of TORUS on X-AXIS.
- addPoints(Game, Color, int...) - Static method in class game.core.GameView
-
Add points of certain colors to node indices (highlights certain nodes)
Must be called every frame, i.e., points are deleted after they are drawn. - addResult(Game) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- addResults(Game...) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- addResults(List<Game>) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- addRunResults(PacManRunResult...) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
- addRunResults(List<PacManRunResult>) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
- addText(int, int, Color, String) - Static method in class game.core.GameView
- addText(Game, int, Color, String) - Static method in class game.core.GameView
- advanceGame(PacManAction, GhostsActions) - Method in class game.core.G
- advanceGame(PacManAction, GhostsActions) - Method in interface game.core.Game
- advanceGameReplay(PacManAction, GhostsActions, int, int[]) - Method in class game.core.G
- allowed - Static variable in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
- allowedUpper - Static variable in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
- arrows() - Static method in enum game.controllers.Direction
-
UP, RIGHT, DOWN, LEFT
- arrowsList() - Static method in enum game.controllers.Direction
-
UP, RIGHT, DOWN, LEFT
- asString() - Method in class game.PacManSimulator.GameConfig
- AttractRepelGhosts - Class in game.controllers.ghosts.examples
- AttractRepelGhosts(boolean) - Constructor for class game.controllers.ghosts.examples.AttractRepelGhosts
- avgDeaths - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- avgScore - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- avgTimeSpent - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- avgVictories - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
B
- blinky() - Method in class game.controllers.ghosts.GhostsActions
- BLINKY - game.controllers.ghosts.GhostType
- BLINKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
C
- category - Variable in enum game.controllers.pacman.modules.Maze.NodeType
- ccw() - Method in enum game.controllers.Direction
- center() - Method in class game.core.GameView.GameFrame
- CHASE - Variable in class game.controllers.ghosts.game.GameGhosts
- ChaseHandler - Variable in class game.controllers.ghosts.game.GameGhosts
- checkGhostDir(int, int) - Method in class game.core._RG_
- checkGhostDir(int, int) - Method in class game.core.G
- checkLevelState() - Method in class game.core.G
- checkPacManDir(int) - Method in class game.core._RG_
- checkPacManDir(int) - Method in class game.core.G
- checkPill(int) - Method in class game.core.G
- checkPill(int) - Method in interface game.core.Game
- checkPowerPill(int) - Method in class game.core.G
- checkPowerPill(int) - Method in interface game.core.Game
- clone() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- clone() - Method in class game.controllers.EntityAction
- clone() - Method in class game.controllers.ghosts.GhostAction
- clone() - Method in class game.controllers.ghosts.GhostsActions
- clone() - Method in class game.controllers.pacman.PacManAction
- clone() - Method in class game.PacManSimulator.GameConfig
- clone() - Method in class game.SimulatorConfig
- clyde() - Method in class game.controllers.ghosts.GhostsActions
- CLYDE - game.controllers.ghosts.GhostType
- CLYDE - Static variable in interface game.controllers.ghosts.game.GameGhostAI
- COMMON_LAIR_TIME - Static variable in interface game.core.Game
- config - Variable in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- config - Variable in class game.core.G
- configs - Variable in class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
- copy() - Method in class game.core.G
- copy() - Method in interface game.core.Game
- CORRIDOR - game.controllers.pacman.modules.Maze.NodeCategory
- CORRIDOR_LEFT_RIGHT - game.controllers.pacman.modules.Maze.NodeType
- CORRIDOR_UP_DOWN - game.controllers.pacman.modules.Maze.NodeType
- CROSS - game.controllers.pacman.modules.Maze.NodeCategory
- CROSS - game.controllers.pacman.modules.Maze.NodeType
- CROWDED_DISTANCE - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
- curGhostLocs - Variable in class game.core.G
- curMaze - Variable in class game.core.G
- curPacManLoc - Variable in class game.core.G
- currentGlobalState - Variable in class game.controllers.ghosts.game.GameGhosts
- cw() - Method in enum game.controllers.Direction
- cz.cuni.mff.amis.pacman.tournament - package cz.cuni.mff.amis.pacman.tournament
- cz.cuni.mff.amis.pacman.tournament.run - package cz.cuni.mff.amis.pacman.tournament.run
- cz.cuni.mff.amis.pacman.tournament.utils - package cz.cuni.mff.amis.pacman.tournament.utils
D
- Debugging - Variable in class game.controllers.ghosts.game.GameGhosts
- debugLines - Static variable in class game.core.GameView
- debugPointers - Static variable in class game.core.GameView
- debugTexts - Static variable in class game.core.GameView
- decimatePills(int) - Method in class game.core.G
- direction - Variable in class game.controllers.EntityAction
- direction(int) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns a direction for 'neighbour' ...
- direction(Maze.MazeNode) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns a direction for 'neighbour' ...
- Direction - Enum in game.controllers
- distances - Variable in class game.core.G.Maze
- down() - Method in class game.controllers.EntityAction
- DOWN - game.controllers.Direction
- DOWN - Static variable in interface game.core.Game
- dX - Variable in enum game.controllers.Direction
- dY - Variable in enum game.controllers.Direction
E
- EAT_DISTANCE - Static variable in interface game.core.Game
- eatPill() - Method in class game.core.G
- eatPowerPill() - Method in class game.core.G
- EDIBLE_ALERT - Static variable in class game.core._G_
- EDIBLE_TIME - Static variable in interface game.core.Game
- EDIBLE_TIME_REDUCTION - Static variable in interface game.core.Game
- edibleTimes - Variable in class game.core.G
- EMPTY - Static variable in interface game.core.Game
- EntityAction - Class in game.controllers
- EntityAction() - Constructor for class game.controllers.EntityAction
- EUCLID - game.core.Game.DM
- evaluate(String[]) - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
- evaluateAgent(String, String) - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgent
- EvaluateAgent - Class in cz.cuni.mff.amis.pacman.tournament
- EvaluateAgent(int, SimulatorConfig, int, int, File) - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluateAgent
- EvaluateAgentConsole - Class in cz.cuni.mff.amis.pacman.tournament
- EvaluateAgentConsole() - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
- EvaluationInfos - Class in cz.cuni.mff.amis.pacman.tournament
- EvaluationInfos() - Constructor for class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- execute(int, Game, long) - Method in interface game.controllers.ghosts.game.GameGhostAI
- execute(int, Game, long) - Method in class game.controllers.ghosts.game.GameGhostChaseState
- execute(int, Game, long) - Method in class game.controllers.ghosts.game.GameGhostFrightenedState
- execute(int, Game, long) - Method in class game.controllers.ghosts.game.GhostScatterState
- EXTRA_LIFE_SCORE - Static variable in interface game.core.Game
- extraLife - Variable in class game.core.G
F
- feast() - Method in class game.core.G
- forIndex(int) - Static method in enum game.controllers.Direction
- forIndex(int) - Static method in enum game.controllers.ghosts.GhostType
- FRIGHTENED - Variable in class game.controllers.ghosts.game.GameGhosts
- FrightHandler - Variable in class game.controllers.ghosts.game.GameGhosts
- fromOptions(String) - Static method in class game.SimulatorConfig
- fromString(String) - Method in class game.PacManSimulator.GameConfig
G
- G - Class in game.core
- G() - Constructor for class game.core.G
- G.Maze - Class in game.core
- G.Node - Class in game.core
- game - package game
- game - Variable in class game.controllers.pacman.PacManControllerBase
- game - Variable in class game.SimulatorConfig
- Game - Interface in game.core
- GAME_GHOST_COUNT - game.SimulatorConfigOption
- GAME_LEVELS_TO_PLAY - game.SimulatorConfigOption
- GAME_POWER_PILLS - game.SimulatorConfigOption
- GAME_SEED - game.SimulatorConfigOption
- GAME_TOTAL_PILLS - game.SimulatorConfigOption
- game.controllers - package game.controllers
- game.controllers.ghosts - package game.controllers.ghosts
- game.controllers.ghosts.examples - package game.controllers.ghosts.examples
- game.controllers.ghosts.game - package game.controllers.ghosts.game
- game.controllers.pacman - package game.controllers.pacman
- game.controllers.pacman.examples - package game.controllers.pacman.examples
- game.controllers.pacman.modules - package game.controllers.pacman.modules
- game.core - package game.core
- Game.DM - Enum in game.core
- gameConfig - Variable in class game.core.Replay
- GameConfig() - Constructor for class game.PacManSimulator.GameConfig
- GameFrame(JComponent) - Constructor for class game.core.GameView.GameFrame
- GameGhostAI - Interface in game.controllers.ghosts.game
- GameGhostChaseState - Class in game.controllers.ghosts.game
- GameGhostChaseState() - Constructor for class game.controllers.ghosts.game.GameGhostChaseState
- GameGhostFrightenedState - Class in game.controllers.ghosts.game
- GameGhostFrightenedState() - Constructor for class game.controllers.ghosts.game.GameGhostFrightenedState
- GameGhosts - Class in game.controllers.ghosts.game
-
This is the class you need to modify for your entry.
- GameGhosts() - Constructor for class game.controllers.ghosts.game.GameGhosts
- GameGhosts(boolean) - Constructor for class game.controllers.ghosts.game.GameGhosts
- GameGhosts(int) - Constructor for class game.controllers.ghosts.game.GameGhosts
- GameGhosts(int, boolean) - Constructor for class game.controllers.ghosts.game.GameGhosts
- gameOver - Variable in class game.core.G
- gameOver() - Method in class game.core.G
- gameOver() - Method in interface game.core.Game
- GameView - Class in game.core
- GameView(_G_) - Constructor for class game.core.GameView
- GameView.GameFrame - Class in game.core
- generateConfigs(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
- generateRunList(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
- generateRuns(int, SimulatorConfig, int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
- generateSeeds(int, int) - Static method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
- get() - Method in class game.controllers.EntityAction
- getAction() - Method in class game.controllers.pacman.HumanPacMan
- getAction() - Method in interface game.controllers.pacman.IPacManController
-
Return
PacManAction
containing Ms Pac-Man decision, what to do next. - getAction() - Method in class game.controllers.pacman.PacManControllerBase
- getAction() - Method in class game.controllers.pacman.PacManHijackController
- getAction() - Method in class game.core.Replay.ReplayMsPacman
- getActions() - Method in class game.controllers.ghosts.game.GameGhosts
- getActions() - Method in class game.controllers.ghosts.GhostsControllerBase
- getActions() - Method in interface game.controllers.ghosts.IGhostsController
-
Return
GhostsActions
containing Ghosts decision, what to do next. - getActions() - Method in class game.core.Replay.ReplayGhosts
- getConfig() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
- getConfig() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
- getConfigs() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
- getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- getCSV() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
- getCSV() - Method in class game.PacManSimulator.GameConfig
- getCSV() - Method in class game.SimulatorConfig
- getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- getCSVHeader() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
- getCSVHeader() - Method in class game.PacManSimulator.GameConfig
- getCSVHeader() - Method in class game.SimulatorConfig
- getCurGhostDir(int) - Method in class game.core.G
- getCurGhostDir(int) - Method in interface game.core.Game
- getCurGhostLoc(int) - Method in class game.core.G
- getCurGhostLoc(int) - Method in interface game.core.Game
- getCurLevel() - Method in class game.core.G
- getCurLevel() - Method in interface game.core.Game
- getCurMaze() - Method in class game.core.G
- getCurMaze() - Method in interface game.core.Game
- getCurPacManDir() - Method in class game.core.G
- getCurPacManDir() - Method in interface game.core.Game
- getCurPacManLoc() - Method in class game.core.G
- getCurPacManLoc() - Method in interface game.core.Game
- getEdibleTime(int) - Method in class game.core.G
- getEdibleTime(int) - Method in interface game.core.Game
- getEuclideanDistance(int, int) - Method in class game.core.G
- getEuclideanDistance(int, int) - Method in interface game.core.Game
- getEuclideanDistance(int, int, int, int) - Static method in class game.controllers.ghosts.game.GameGhosts
- getFrame() - Method in class game.core.GameView
- getGame() - Method in class game.controllers.pacman.modules.Maze
-
Underlying game data.
- getGhostCount() - Method in class game.controllers.ghosts.game.GameGhosts
- getGhostCount() - Method in class game.controllers.ghosts.GhostsControllerBase
- getGhostCount() - Method in interface game.controllers.ghosts.IGhostsController
-
How many ghosts (0-4) this controller control.
- getGhostCount() - Method in class game.core.Replay.ReplayGhosts
- getGhostLocationIndices() - Method in class game.controllers.pacman.modules.Maze
- getGhostLocations() - Method in class game.controllers.pacman.modules.Maze
-
Returns
Maze.MazeNode
with ghosts. - getGhostLocationSet() - Method in class game.controllers.pacman.modules.Maze
-
Returns set of
Maze.MazeNode
with ghosts. - getGhostNeighbours(int) - Method in class game.core._RG_
- getGhostNeighbours(int) - Method in class game.core.G
- getGhostNeighbours(int) - Method in interface game.core.Game
- getGhostPath(int, int) - Method in class game.core.G
- getGhostPath(int, int) - Method in interface game.core.Game
- getGhostPathDistance(int, int) - Method in class game.core.G
- getGhostPathDistance(int, int) - Method in interface game.core.Game
- getGhosts() - Method in class game.core.Replay
- getGhostTarget(int, int[], boolean) - Method in class game.core.G
- getGhostTarget(int, int[], boolean) - Method in interface game.core.Game
- getHeight() - Method in class game.core._G_
- getInitialGhostsPosition() - Method in class game.core.G
- getInitialGhostsPosition() - Method in interface game.core.Game
- getInitialPacPosition() - Method in class game.core.G
- getInitialPacPosition() - Method in interface game.core.Game
- getJunctionIndices() - Method in class game.core.G
- getJunctionIndices() - Method in interface game.core.Game
- getLairTime(int) - Method in class game.core.G
- getLairTime(int) - Method in interface game.core.Game
- getLevelTime() - Method in class game.core.G
- getLevelTime() - Method in interface game.core.Game
- getLivesRemaining() - Method in class game.core.G
- getLivesRemaining() - Method in interface game.core.Game
- getLocation(Game) - Method in class game.core.Replay.ReplayMsPacman
- getLocations(Game) - Method in class game.core.Replay.ReplayGhosts
- getManhattanDistance(int, int) - Method in class game.core.G
- getManhattanDistance(int, int) - Method in interface game.core.Game
- getName() - Method in class game.core.G
- getName() - Method in interface game.core.Game
- getNeighbour(int, int) - Method in class game.core.G
- getNeighbour(int, int) - Method in interface game.core.Game
- getNextEdibleGhostScore() - Method in class game.core.G
- getNextEdibleGhostScore() - Method in interface game.core.Game
- getNextGhostDir(int, int, boolean, Game.DM) - Method in class game.core.G
- getNextGhostDir(int, int, boolean, Game.DM) - Method in interface game.core.Game
- getNextPacManDir(int, boolean, Game.DM) - Method in class game.core.G
- getNextPacManDir(int, boolean, Game.DM) - Method in interface game.core.Game
- getNode(int) - Method in class game.controllers.pacman.modules.Maze
-
Returns a
Maze.MazeNode
for a given node index. - getNodes() - Method in class game.controllers.pacman.modules.Maze
-
Returns all existing
Maze.MazeNode
s. - getNumActivePills() - Method in class game.controllers.pacman.modules.Maze
-
How many pills are currently within the maze?
- getNumActivePills() - Method in class game.core.G
- getNumActivePills() - Method in interface game.core.Game
- getNumActivePowerPills() - Method in class game.controllers.pacman.modules.Maze
-
How many power-pills are currently within the maze?
- getNumActivePowerPills() - Method in class game.core.G
- getNumActivePowerPills() - Method in interface game.core.Game
- getNumberOfNodes() - Method in class game.core.G
- getNumberOfNodes() - Method in interface game.core.Game
- getNumberPills() - Method in class game.core.G
- getNumberPills() - Method in interface game.core.Game
- getNumberPowerPills() - Method in class game.core.G
- getNumberPowerPills() - Method in interface game.core.Game
- getNumNeighbours(int) - Method in class game.core.G
- getNumNeighbours(int) - Method in interface game.core.Game
- getOptions() - Method in class game.SimulatorConfig
- getPacMan() - Method in class game.core.Replay
- getPacManLocation() - Method in class game.controllers.pacman.modules.Maze
-
Returns
Maze.MazeNode
where the Ms Pac-Man stands. - getPacManNeighbours() - Method in class game.core.G
- getPacManNeighbours() - Method in interface game.core.Game
- getPath(int, int) - Method in class game.core.G
- getPath(int, int) - Method in interface game.core.Game
- getPathDistance(int, int) - Method in class game.core.G
- getPathDistance(int, int) - Method in interface game.core.Game
- getPillIndex(int) - Method in class game.core.G
- getPillIndex(int) - Method in interface game.core.Game
- getPillIndices() - Method in class game.core.G
- getPillIndices() - Method in interface game.core.Game
- getPillIndicesActive() - Method in class game.controllers.pacman.modules.Maze
-
Returns nodes with PILLS.
- getPillIndicesActive() - Method in class game.core.G
- getPillIndicesActive() - Method in interface game.core.Game
- getPossibleDirs(int, int, boolean) - Method in class game.core.G
- getPossibleDirs(int, int, boolean) - Method in interface game.core.Game
- getPossibleGhostDirs(int) - Method in class game.core.G
- getPossibleGhostDirs(int) - Method in interface game.core.Game
- getPossiblePacManDirs(boolean) - Method in class game.core.G
- getPossiblePacManDirs(boolean) - Method in interface game.core.Game
- getPowerPillIndex(int) - Method in class game.core.G
- getPowerPillIndex(int) - Method in interface game.core.Game
- getPowerPillIndices() - Method in class game.core.G
- getPowerPillIndices() - Method in interface game.core.Game
- getPowerPillIndicesActive() - Method in class game.controllers.pacman.modules.Maze
-
Returns nodes with POWER-PILLS.
- getPowerPillIndicesActive() - Method in class game.core.G
- getPowerPillIndicesActive() - Method in interface game.core.Game
- getPreferredSize() - Method in class game.core.GameView
- getRandomLink() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns random neighbor.
- getRandomLink(Maze.MazeNode...) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns random neighbor that is not within 'forbidden' list of nodes.
- getRandomNode() - Method in class game.controllers.pacman.modules.Maze
-
Returns random
Maze.MazeNode
. - getRecordedMatch() - Method in class game.core._G_
- getResults() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- getReverse(int) - Method in class game.core.G
- getReverse(int) - Method in interface game.core.Game
- getRunResults() - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
- getScore() - Method in class game.core.G
- getScore() - Method in interface game.core.Game
- getTarget(int, int[], boolean, Game.DM) - Method in class game.core.G
- getTarget(int, int[], boolean, Game.DM) - Method in interface game.core.Game
- getTestArgs() - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
- getTotalTime() - Method in class game.core.G
- getTotalTime() - Method in interface game.core.Game
- getWidth() - Method in class game.core._G_
- getX(int) - Method in class game.core.G
- getX(int) - Method in interface game.core.Game
- getY(int) - Method in class game.core.G
- getY(int) - Method in interface game.core.Game
- ghost() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there a ghost (either edible/dangerous) on this node?
- ghost(int) - Method in class game.controllers.ghosts.GhostsActions
- GHOST_EAT_SCORE - Static variable in interface game.core.Game
- GHOST_REVERSAL - Static variable in interface game.core.Game
- GHOST_SPEED_REDUCTION - Static variable in interface game.core.Game
- GhostAction - Class in game.controllers.ghosts
- GhostAction() - Constructor for class game.controllers.ghosts.GhostAction
- ghostCount - Variable in class game.controllers.ghosts.game.GameGhosts
- ghostCount - Variable in class game.controllers.ghosts.GhostsActions
- ghostCount - Variable in class game.controllers.ghosts.GhostsControllerBase
- GhostCurrentAI - Variable in class game.controllers.ghosts.game.GameGhosts
- ghostDanger() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there a ghost that can kill Ms Pac-Man on this node?
- ghostEatMultiplier - Variable in class game.core.G
- ghostEdible() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there an edible ghost on this node?
- GhostPrevAI - Variable in class game.controllers.ghosts.game.GameGhosts
- ghostRequiresAction(int) - Method in class game.core.G
- ghostRequiresAction(int) - Method in interface game.core.Game
- GhostsActions - Class in game.controllers.ghosts
- GhostsActions(int) - Constructor for class game.controllers.ghosts.GhostsActions
- GhostScatterState - Class in game.controllers.ghosts.game
- GhostScatterState() - Constructor for class game.controllers.ghosts.game.GhostScatterState
- ghostsController - Variable in class game.SimulatorConfig
- GhostsControllerBase - Class in game.controllers.ghosts
- GhostsControllerBase(int) - Constructor for class game.controllers.ghosts.GhostsControllerBase
- GhostState - Variable in class game.controllers.ghosts.game.GameGhosts
-
[RED, PINK, ORANGE, BLUE]
- GhostType - Enum in game.controllers.ghosts
- graph - Variable in class game.core.G.Maze
H
- hasLink(Direction) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
If there is walkable node in given 'direction'.
- height - Variable in class game.core.G.Maze
- HEIGHT - Static variable in class game.controllers.pacman.modules.Maze
- hijacked - Variable in class game.controllers.pacman.PacManHijackController
- human - Variable in class game.controllers.pacman.PacManHijackController
- HumanPacMan - Class in game.controllers.pacman
-
Allows a human player to play the game using the arrow key of the keyboard.
- HumanPacMan() - Constructor for class game.controllers.pacman.HumanPacMan
I
- idify(String) - Static method in class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
- IGhostsController - Interface in game.controllers.ghosts
-
Interface that Ghosts controllers must implement.
- index - Variable in enum game.controllers.Direction
- index - Variable in enum game.controllers.ghosts.GhostType
- index - Variable in class game.controllers.pacman.modules.Maze.MazeNode
- init() - Method in class game.core.G
- INITIAL_GHOST_DIRS - Static variable in interface game.core.Game
- INITIAL_PAC_DIR - Static variable in interface game.core.Game
- initialGhostsPosition - Variable in class game.core.G.Maze
- initialPacPosition - Variable in class game.core.G.Maze
- inky() - Method in class game.controllers.ghosts.GhostsActions
- INKY - game.controllers.ghosts.GhostType
- INKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
- input - Variable in class game.controllers.ghosts.GhostsControllerBase
- IPacManController - Interface in game.controllers.pacman
-
Controller of Ms Pac-Man.
- isEdible(int) - Method in class game.core.G
- isEdible(int) - Method in interface game.core.Game
- isJunction(int) - Method in class game.core.G
- isJunction(int) - Method in interface game.core.Game
J
- junction() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is this node a JUNCTION (T_CROSS or CROSS) => requires decision what to do.
- junctionIndices - Variable in class game.core.G.Maze
K
- keyPressed(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
- keyPressed(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
- keyReleased(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
- keyReleased(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
- keyTyped(KeyEvent) - Method in class game.controllers.pacman.HumanPacMan
- keyTyped(KeyEvent) - Method in class game.controllers.pacman.PacManHijackController
- killed() - Method in class game.controllers.pacman.HumanPacMan
- killed() - Method in interface game.controllers.pacman.IPacManController
-
MS PacMan has been just eaten by a ghost.
- killed() - Method in class game.controllers.pacman.PacManControllerBase
- killed() - Method in class game.core.Replay.ReplayMsPacman
L
- LAIR_REDUCTION - Static variable in interface game.core.Game
- LAIR_TIMES - Static variable in interface game.core.Game
- lairPosition - Variable in class game.core.G.Maze
- lairTimes - Variable in class game.core.G
- lastGhostDirs - Variable in class game.core.G
- lastInstance - Static variable in class game.core.GameView
- lastPacManDir - Variable in class game.core.G
- left() - Method in class game.controllers.EntityAction
- LEFT - game.controllers.Direction
- LEFT - Static variable in interface game.core.Game
- Legacy - Class in game.controllers.ghosts.examples
- Legacy() - Constructor for class game.controllers.ghosts.examples.Legacy
- Legacy2TheReckoning - Class in game.controllers.ghosts.examples
- Legacy2TheReckoning() - Constructor for class game.controllers.ghosts.examples.Legacy2TheReckoning
- LEVEL_LIMIT - Static variable in interface game.core.Game
- levelsToPlay - Variable in class game.PacManSimulator.GameConfig
-
How many levels Ms PacMan may play (-1 => unbound).
- levelTime - Variable in class game.core.G
- link(Direction) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns a
Maze.MazeNode
in given 'direction' or NULL if there is a wall. - links() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Array[UP, RIGHT, DOWN, LEFT] (as defined by
Direction.index
). - lives - Variable in class game.PacManSimulator.GameConfig
-
How many lives to start with.
- livesRemaining - Variable in class game.core.G
- loadActions(File) - Method in class game.core.Replay
- loadData(File) - Method in class game.core.Replay
M
- main(String[]) - Static method in class cz.cuni.mff.amis.pacman.tournament.EvaluateAgentConsole
- main(String[]) - Static method in class game.controllers.pacman.examples.NearestPillPacMan
- main(String[]) - Static method in class game.controllers.pacman.examples.NearestPillPacManVS
- main(String[]) - Static method in class game.controllers.pacman.examples.PacmanOnly
- main(String[]) - Static method in class game.controllers.pacman.examples.RandomNonRevPacMan
- main(String[]) - Static method in class game.controllers.pacman.examples.RandomPacMan
- main(String[]) - Static method in class game.PacManReplayer
- main(String[]) - Static method in class game.PacManSimulator
- main(String[]) - Static method in class MyPacMan
- MANHATTAN - game.core.Game.DM
- MAX_LEVELS - Static variable in interface game.core.Game
- mayBePaused - Variable in class game.SimulatorConfig
- maze - Variable in class game.controllers.pacman.PacManControllerBase
- Maze - Class in game.controllers.pacman.modules
- Maze() - Constructor for class game.controllers.pacman.modules.Maze
- Maze(int) - Constructor for class game.core.G.Maze
- Maze.MazeNode - Class in game.controllers.pacman.modules
- Maze.NodeCategory - Enum in game.controllers.pacman.modules
- Maze.NodeType - Enum in game.controllers.pacman.modules
- MazeNode(int) - Constructor for class game.controllers.pacman.modules.Maze.MazeNode
- mazes - Static variable in class game.core.G
- monitorGame() - Method in class game.core._G_
- MyPacMan - Class in <Unnamed>
- MyPacMan() - Constructor for class MyPacMan
N
- name - Variable in class game.core.G.Maze
- NearestPillPacMan - Class in game.controllers.pacman.examples
- NearestPillPacMan() - Constructor for class game.controllers.pacman.examples.NearestPillPacMan
- NearestPillPacManVS - Class in game.controllers.pacman.examples
- NearestPillPacManVS() - Constructor for class game.controllers.pacman.examples.NearestPillPacManVS
- neighbours - Variable in class game.controllers.pacman.modules.Maze.MazeNode
- neighbours - Variable in class game.core.G.Node
- newGame(PacManSimulator.GameConfig) - Method in class game.core._G_
- nextFrame - Variable in class game.controllers.ghosts.GhostsActions
- nextFrame - Variable in class game.controllers.pacman.PacManAction
- nextLevel(Game) - Method in class game.controllers.ghosts.game.GameGhosts
- nextLevel(Game) - Method in class game.controllers.ghosts.GhostsControllerBase
- nextLevel(Game) - Method in interface game.controllers.ghosts.IGhostsController
-
Level has been changed!
- nextLevel(Game) - Method in class game.controllers.pacman.HumanPacMan
- nextLevel(Game) - Method in interface game.controllers.pacman.IPacManController
-
Level has been changed!
- nextLevel(Game) - Method in class game.controllers.pacman.PacManControllerBase
- nextLevel(Game) - Method in class game.core.Replay.ReplayGhosts
- nextLevel(Game) - Method in class game.core.Replay.ReplayMsPacman
- Node(String, String, String, String, String, String[]) - Constructor for class game.core.G.Node
- nodeCategory() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Returns
Maze.NodeCategory
... - nodeIndex - Variable in class game.core.G.Node
- nodeType() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Concrete
Maze.NodeType
of givenMaze.NodeCategory
. - NONE - game.controllers.Direction
- NUM_GHOSTS - Static variable in interface game.core.Game
- NUM_LIVES - Static variable in interface game.core.Game
- NUM_MAZES - Static variable in interface game.core.Game
- NUM_SCATTERS_PER_LEVEL - Variable in class game.controllers.ghosts.game.GameGhosts
- numberOfChaseOccured - Variable in class game.controllers.ghosts.game.GameGhosts
- numberOfScatterOccured - Variable in class game.controllers.ghosts.game.GameGhosts
- numNeighbours - Variable in class game.core.G.Node
O
- opposite() - Method in enum game.controllers.Direction
- option - Variable in enum game.SimulatorConfigOption
- options(Maze.MazeNode...) - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Filters
Maze.MazeNode.links()
.
P
- pacman - Variable in class game.controllers.pacman.PacManControllerBase
- pacman() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there a Ms Pac-Man on this node?
- PACMAN_DISTANCE - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
- PacManAction - Class in game.controllers.pacman
- PacManAction() - Constructor for class game.controllers.pacman.PacManAction
- PacManConfig - Class in cz.cuni.mff.amis.pacman.tournament
- PacManConfig() - Constructor for class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- pacManController - Variable in class game.SimulatorConfig
- PacManControllerBase - Class in game.controllers.pacman
- PacManControllerBase() - Constructor for class game.controllers.pacman.PacManControllerBase
- PacManHijackController - Class in game.controllers.pacman
- PacManHijackController() - Constructor for class game.controllers.pacman.PacManHijackController
- PacmanOnly - Class in game.controllers.pacman.examples
- PacmanOnly() - Constructor for class game.controllers.pacman.examples.PacmanOnly
- PacManReplayer - Class in game
-
One replayer can run one instance of PacMan-vs-Ghosts replay.
- PacManReplayer() - Constructor for class game.PacManReplayer
- PacManReplayer.ReplayerConfig - Class in game
- PacManResults - Class in cz.cuni.mff.amis.pacman.tournament.run
- PacManResults() - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManResults
- PacManRun - Class in cz.cuni.mff.amis.pacman.tournament.run
- PacManRun(PacManConfig) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
- PacManRunResult - Class in cz.cuni.mff.amis.pacman.tournament.run
- PacManRunResult(PacManConfig) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRunResult
- PacManRuns - Class in cz.cuni.mff.amis.pacman.tournament.run
- PacManRuns(PacManConfig[]) - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
- PacManRunsGenerator - Class in cz.cuni.mff.amis.pacman.tournament.run
- PacManRunsGenerator() - Constructor for class cz.cuni.mff.amis.pacman.tournament.run.PacManRunsGenerator
- PacManSimulator - Class in game
-
One simulator can run one instance of PacMan-vs-Ghosts game.
- PacManSimulator() - Constructor for class game.PacManSimulator
- PacManSimulator.GameConfig - Class in game
- paintComponent(Graphics) - Method in class game.core.GameView
- PATH - game.core.Game.DM
- pause() - Method in class game.controllers.ghosts.GhostsActions
- pause() - Method in class game.controllers.pacman.PacManAction
- pauseSimulation - Variable in class game.controllers.ghosts.GhostsActions
- pauseSimulation - Variable in class game.controllers.pacman.PacManAction
- pill() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there a pill on this node?
- PILL - Static variable in interface game.core.Game
- PILL_PROXIMITY - Static variable in class game.controllers.ghosts.examples.Legacy2TheReckoning
- pillIndex - Variable in class game.core.G.Node
- pillIndex() - Method in class game.controllers.pacman.modules.Maze.MazeNode
- pillIndices - Variable in class game.core.G.Maze
- pills - Variable in class game.core.G
- pinky() - Method in class game.controllers.ghosts.GhostsActions
- PINKY - game.controllers.ghosts.GhostType
- PINKY - Static variable in interface game.controllers.ghosts.game.GameGhostAI
- play(IPacManController) - Static method in class game.PacManSimulator
-
Run simulation visualized w/o ghosts.
- play(IPacManController, IGhostsController) - Static method in class game.PacManSimulator
- play(IPacManController, IGhostsController, int, int, int) - Static method in class game.PacManSimulator
-
Run simulation visualized with ghosts.
- play(SimulatorConfig) - Static method in class game.PacManSimulator
-
Run simulation according to the configuration.
- POWER_PILL - Static variable in interface game.core.Game
- powerPill() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Is there a power pill on this node?
- powerPillIndex - Variable in class game.core.G.Node
- powerPillIndices - Variable in class game.core.G.Maze
- powerPills - Variable in class game.core.G
- powerPillsEnabled - Variable in class game.PacManSimulator.GameConfig
-
Whether POWER PILLS should be present within the environment.
R
- RandomGhosts - Class in game.controllers.ghosts.examples
- RandomGhosts() - Constructor for class game.controllers.ghosts.examples.RandomGhosts
- RandomNonRevPacMan - Class in game.controllers.pacman.examples
- RandomNonRevPacMan() - Constructor for class game.controllers.pacman.examples.RandomNonRevPacMan
- RandomPacMan - Class in game.controllers.pacman.examples
- RandomPacMan() - Constructor for class game.controllers.pacman.examples.RandomPacMan
- remainingLevels - Variable in class game.core.G
- repetitions - Variable in class cz.cuni.mff.amis.pacman.tournament.PacManConfig
- replay - Variable in class game.SimulatorConfig
- Replay - Class in game.core
- Replay(File) - Constructor for class game.core.Replay
- Replay.ReplayGhosts - Class in game.core
- Replay.ReplayMsPacman - Class in game.core
- ReplayerConfig() - Constructor for class game.PacManReplayer.ReplayerConfig
- replayFile - Variable in class game.PacManReplayer.ReplayerConfig
-
Must be filled out!
- replayFile - Variable in class game.SimulatorConfig
- ReplayGhosts(int) - Constructor for class game.core.Replay.ReplayGhosts
- ReplayMsPacman() - Constructor for class game.core.Replay.ReplayMsPacman
- reset() - Method in class game.controllers.EntityAction
- reset() - Method in class game.controllers.ghosts.GhostsActions
- reset() - Method in class game.controllers.pacman.PacManAction
- reset(boolean) - Method in class game.core.G
- reset(Game) - Method in class game.controllers.ghosts.game.GameGhosts
- reset(Game) - Method in class game.controllers.ghosts.GhostsControllerBase
- reset(Game) - Method in interface game.controllers.ghosts.IGhostsController
-
Resets the controller before game starts.
- reset(Game) - Method in class game.controllers.pacman.HumanPacMan
- reset(Game) - Method in interface game.controllers.pacman.IPacManController
-
Resets the controller before game starts.
- reset(Game) - Method in class game.controllers.pacman.modules.Maze
- reset(Game) - Method in class game.controllers.pacman.PacManControllerBase
- reset(Game) - Method in class game.controllers.pacman.PacManHijackController
- reset(Game) - Method in class game.core.Replay.ReplayGhosts
- reset(Game) - Method in class game.core.Replay.ReplayMsPacman
- resume() - Method in class game.controllers.ghosts.GhostsActions
- resume() - Method in class game.controllers.pacman.PacManAction
- right() - Method in class game.controllers.EntityAction
- RIGHT - game.controllers.Direction
- RIGHT - Static variable in interface game.core.Game
- rnd - Static variable in class game.core.G
- run(PacManReplayer.ReplayerConfig) - Method in class game.PacManReplayer
- run(SimulatorConfig) - Method in class game.PacManSimulator
- run(String) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRun
-
TODO: param should be PacMan provider/factory really...
- run(String) - Method in class cz.cuni.mff.amis.pacman.tournament.run.PacManRuns
S
- Sanitize - Class in cz.cuni.mff.amis.pacman.tournament.utils
- Sanitize() - Constructor for class cz.cuni.mff.amis.pacman.tournament.utils.Sanitize
- saveActions(PacManSimulator.GameConfig, int, String, File, boolean) - Static method in class game.core.Replay
- scale(Image) - Method in class tools.Scale2x
-
Scales an image and returns a twice as large image.
This assumes the input image is of the dimensions specified in the Scale2x constructor.
The returned image is a reference to the internal scale target in this Scale2x, so it will get changed if you call this method again, so don't hold on to it for too long.
In other words:
Image i0 = scale2x.scale(image0);
Image i1 = scale2x.scale(image1);
if (i0 == i1) System.exit(0); // Will always terminate - Scale2x - Class in tools
-
Created by IntelliJ IDEA.
- Scale2x(int, int) - Constructor for class tools.Scale2x
-
Creates a new Scale2x object.
- SCATTER - Variable in class game.controllers.ghosts.game.GameGhosts
- ScatterHandler - Variable in class game.controllers.ghosts.game.GameGhosts
- score - Variable in class game.core.G
- seed - Variable in class game.PacManSimulator.GameConfig
- set(int) - Method in class game.controllers.EntityAction
- set(int[]) - Method in class game.controllers.ghosts.GhostsActions
- set(Direction) - Method in class game.controllers.EntityAction
- setScale2x(boolean) - Method in class game.core.GameView
- showGame() - Method in class game.core.GameView
- SIM_CAN_BE_PAUSED - game.SimulatorConfigOption
- SIM_REPLAY - game.SimulatorConfigOption
- SIM_REPLAY_FILE - game.SimulatorConfigOption
- SIM_THINK_TIME_MILLIS - game.SimulatorConfigOption
- SIM_VIS_SCALE_2X - game.SimulatorConfigOption
- SIM_VISUALIZE - game.SimulatorConfigOption
- simulate(IPacManController, IGhostsController) - Static method in class game.PacManSimulator
-
Run simulation headless.
- SimulatorConfig - Class in game
- SimulatorConfig() - Constructor for class game.SimulatorConfig
- SimulatorConfigOption - Enum in game
- SOLITER - game.controllers.pacman.modules.Maze.NodeCategory
- SOLITER - game.controllers.pacman.modules.Maze.NodeType
- stateChangeCurrentTime - Variable in class game.controllers.ghosts.game.GameGhosts
- stateChangeShiftTime - Variable in class game.controllers.ghosts.game.GameGhosts
T
- T_CROSS - game.controllers.pacman.modules.Maze.NodeCategory
- T_DLU - game.controllers.pacman.modules.Maze.NodeType
- T_LUR - game.controllers.pacman.modules.Maze.NodeType
- T_RDL - game.controllers.pacman.modules.Maze.NodeType
- T_URD - game.controllers.pacman.modules.Maze.NodeType
- thinkTimeMillis - Variable in class game.SimulatorConfig
-
How long can PacMan / Ghost controller think about the game before we compute next frame.
- tick(Game, long) - Method in class game.controllers.ghosts.examples.AttractRepelGhosts
- tick(Game, long) - Method in class game.controllers.ghosts.examples.Legacy
- tick(Game, long) - Method in class game.controllers.ghosts.examples.Legacy2TheReckoning
- tick(Game, long) - Method in class game.controllers.ghosts.examples.RandomGhosts
- tick(Game, long) - Method in class game.controllers.ghosts.game.GameGhosts
- tick(Game, long) - Method in class game.controllers.ghosts.GhostsControllerBase
- tick(Game, long) - Method in interface game.controllers.ghosts.IGhostsController
-
Perform action-selection for all ghosts based on information from
Game
. - tick(Game, long) - Method in class game.controllers.pacman.examples.NearestPillPacMan
- tick(Game, long) - Method in class game.controllers.pacman.examples.NearestPillPacManVS
- tick(Game, long) - Method in class game.controllers.pacman.examples.PacmanOnly
- tick(Game, long) - Method in class game.controllers.pacman.examples.RandomNonRevPacMan
- tick(Game, long) - Method in class game.controllers.pacman.examples.RandomPacMan
- tick(Game, long) - Method in class game.controllers.pacman.HumanPacMan
- tick(Game, long) - Method in interface game.controllers.pacman.IPacManController
-
Perform action-selection based on information from
Game
. - tick(Game, long) - Method in class game.controllers.pacman.PacManControllerBase
- tick(Game, long) - Method in class game.controllers.pacman.PacManHijackController
- tick(Game, long) - Method in class game.core.Replay.ReplayGhosts
- tick(Game, long) - Method in class game.core.Replay.ReplayMsPacman
- tick(Game, long) - Method in class MyPacMan
- togglePause() - Method in class game.controllers.ghosts.GhostsActions
- togglePause() - Method in class game.controllers.pacman.PacManAction
- tools - package tools
- toString() - Method in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- toString() - Method in class game.controllers.pacman.modules.Maze.MazeNode
- totalDeaths - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- totalPills - Variable in class game.PacManSimulator.GameConfig
-
Total percentage of PILLS present within the level.
- totalScore - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- totalTime - Variable in class game.core.G
- totalTimeSpent - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- totalVictories - Variable in class cz.cuni.mff.amis.pacman.tournament.EvaluationInfos
- totLevel - Variable in class game.core.G
- TURN - game.controllers.pacman.modules.Maze.NodeCategory
- TURN_DOWN_LEFT - game.controllers.pacman.modules.Maze.NodeType
- TURN_LEFT_UP - game.controllers.pacman.modules.Maze.NodeType
- TURN_RIGHT_DOWN - game.controllers.pacman.modules.Maze.NodeType
- TURN_UP_RIGHT - game.controllers.pacman.modules.Maze.NodeType
U
- up() - Method in class game.controllers.EntityAction
- UP - game.controllers.Direction
- UP - Static variable in interface game.core.Game
- updateGhosts(GhostsActions, boolean) - Method in class game.core._RG_
- updateGhosts(GhostsActions, boolean) - Method in class game.core.G
- updatePacMan(PacManAction) - Method in class game.core.G
V
- valueOf(String) - Static method in enum game.controllers.Direction
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum game.controllers.ghosts.GhostType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum game.controllers.pacman.modules.Maze.NodeCategory
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum game.controllers.pacman.modules.Maze.NodeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum game.core.Game.DM
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum game.SimulatorConfigOption
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum game.controllers.Direction
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum game.controllers.ghosts.GhostType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum game.controllers.pacman.modules.Maze.NodeCategory
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum game.controllers.pacman.modules.Maze.NodeType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum game.core.Game.DM
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum game.SimulatorConfigOption
-
Returns an array containing the constants of this enum type, in the order they are declared.
- visualizationMillis - Variable in class game.PacManReplayer.ReplayerConfig
-
How fast the replay be running.
- visualizationScale2x - Variable in class game.PacManReplayer.ReplayerConfig
- visualizationScale2x - Variable in class game.SimulatorConfig
- visualize - Variable in class game.PacManReplayer.ReplayerConfig
- visualize - Variable in class game.SimulatorConfig
W
- width - Variable in class game.core.G.Maze
- WIDTH - Static variable in class game.controllers.pacman.modules.Maze
X
- x - Variable in class game.core.G.Node
- x() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
X-coordinate of the node.
Y
- y - Variable in class game.core.G.Node
- y() - Method in class game.controllers.pacman.modules.Maze.MazeNode
-
Y-coordinate of the node.
_
- _G_ - Class in game.core
- _G_() - Constructor for class game.core._G_
- _RG_ - Class in game.core
-
This class is to replay games that were recorded using Replay.
- _RG_() - Constructor for class game.core._RG_
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