Godot Quick
Reference
This page describes a subset of Godot's class
library that may be useful for building simple 2D games. For more
information, see the full
library documentation.
Class hierarchy
Node
CanvasItem
Control
ColorRect
Label
Node2D
Camera2D
CollisionObject2D
Area2D
PhysicsBody2D
KinematicBody2D
RigidBody2D
StaticBody2D
CollisionShape2D
Sprite
Input
Rect2
SceneTree
String
Time
Vector2
@GDScript
Core built-in GDScript functions.
- float clamp(float value, float min, float max)
-
Clamp a value to be with the range min .. max.
-
void print(…)
-
Print one or more values to the console.
-
float randf()
-
Return a random floating-point number in the range [0, 1].
-
float sign(float s)
-
Return -1, 0, or 1 in the cases where s is negative, zero, or
positive.
-
String str(…)
-
Convert a value of any type to a string.
Area2D :
CollisionObject2D
A 2D area that can detect when other collision
objects overlap, enter, or exit it.
signals
- area_entered(Area2D area)
-
Occurs when another Area2D enters this one.
Camera2D : Node2D
A camera for 2D scenes. When the camera moves, the
screen will scroll along with it.
CanvasItem
: Node
A base class for 2-dimensional objects, such as 2D
game objects (Node2D and its subclasses) or GUI controls (Control and
its subclasses).
- Vector2 get_global_mouse_position()
-
Return the current mouse coordinates.
-
Rect2 get_viewport_rect()
-
Return the boundaries of the viewport, i.e. the game window.
CollisionObject2D :
Node2D
An object that holds one or more 2D collision
shapes.
CollisionShape2D
: Node2D
An editor object used to select a shape for
collision detection, such as a RectangleShape2D.
ColorRect
: Control
A control that displays a rectangle filled with a
solid color.
Control
: CanvasItem
A user interface control.
Input
A singleton object that reports user input based
on actions, which are defined in the Input Map tab in the project
settings.
- float get_action_strength(String action)
-
Return a value between 0 and 1 representing the intensity of the
given action. For some input devices such as joysticks, this
function may report continuous values. For a keyboard, this function
will always return 0 (if a key is not pressed) or 1 (if it is).
-
bool is_action_pressed(String action)
-
Check if an action is pressed.
KinematicBody2D
: PhysicsBody2D
A kinematic body, which has some physics support
for velocity and collisions.
Label :
Control
A label control displays plain text, either on a
single line or wrapped inside a rectangle.
- String text
-
The text to display.
Node
A game object. A tree of nodes is called a scene.
- String name
-
The node's name, which appears in the scene tree in the Godot
editor.
-
void _physics_process(float delta)
-
Called during the physics processing step of the main loop. delta is
the number of seconds that have elapsed since the last call to this
method.
-
void _process(float delta)
-
Called on every frame. delta is the number of seconds that have
elapsed since the last call to this method.
-
Node get_node(String path)
-
Retrieve a node by path, which may be either relative to this node
(e.g. "paddle" or "ball/sprite") or absolute
(e.g. "/game/left/sprite").
-
In GDScript, you can use the $ operator as an appreviation for
calling this method; for example, $paddle is the same as
get_node("paddle").
-
SceneTree get_tree()
-
Return the SceneTree that contains this Node.
Node2D : CanvasItem
A 2D game object.
- Vector2 position
-
The node's position relative to its parent.
PhysicsBody2D
: CollisionObject2D
An abstract base class for 2D objects affected by
game physics.
Rect2
A rectangle.
- Vector2 position
-
The upper-left corner of the rectangle.
-
Vector2 size
-
The width and height of the rectangle.
RigidBody2D : PhysicsBody2D
A body with full simulated 2D physics.
SceneTree
An object that holds the hierarchy of nodes and
runs the main game loop.
- void quit(int exit_code)
-
Quit the application.
Sprite : Node2D
A node that displays a two-dimensional texture.
StaticBody2D : PhysicsBody2D
A body that is not intended to move, and is useful
for implementation stationary objects such as walls.
String
A string. The syntax s[i] retrieves the i-th
character of a string s. The '+' operator concatenates strings.
- int length()
-
The length of the string in characters.
-
String to_lower()
-
Convert a string to lowercase.
Time
A singleton object for working with time.
- int get_ticks_msec()
-
Return the number of milliseconds that have elapsed since the engine
was started.
Vector2
A 2-dimensional vector. This class is also used to
represent points in two dimensions.
The '+' and '-' operators perform vector addition
and subtraction. The '*' and '/' operators will multiply or divide a
vector by a scalar.
- Vector2(float x, float y)
-
Construct a Vector2.
-
float x
-
The x-coordinate.
-
float y
-
The y-coordinate.
-
Vector2 normalized()
-
Return a vector scaled to unit length.
-
DOWN
-
The constant vector (0, 1).
-
LEFT
-
The constant vector (-1, 0).
-
RIGHT
-
The constant vector (1, 0).
-
UP
-
The constant vector (0, -1).
-
ZERO
-
The constant vector (0, 0).