{"id":46,"date":"2018-08-20T18:22:20","date_gmt":"2018-08-20T18:22:20","guid":{"rendered":"https:\/\/ksvi.mff.cuni.cz\/amulab\/?page_id=46"},"modified":"2025-09-03T17:50:47","modified_gmt":"2025-09-03T15:50:47","slug":"publications","status":"publish","type":"page","link":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<h1>Journals (multimedia learning, computing education and cognitive sciences)<\/h1>\n<div class=\"csl-bib-body\">\n<ul>\n<li>Urban, M., Lukavsk\u00fd, J., Brom, C., Hein, V., Svacha, F., D\u011bcht\u011brenko, F., &amp; Urban, K. (2025). Prompting for creative problem-solving: A process-mining study. <em>Learning and Instruction, 99<\/em>, 102156. [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0959475225000805?casa_token=M-VSDbLxuuoAAAAA:UNZRn8fLwe2c9M27WJjZV5Ic-QFyT6Mo3WKvd4ccK9Y4GOkRLh4uq4RqCv_RVecCI7vAjsvlzBlE\">FINAL VERSION<\/a>]<\/li>\n<li>Urban, M., Brom, C., Lukavsk\u00fd, J., D\u011bcht\u011brenko, F., Hein, V., Svacha, F., Kmon\u00ed\u010dkov\u00e1, P. &amp; Urban, K. (2025). \u201cChatGPT can make mistakes. Check important info.\u201d Epistemic beliefs and metacognitive accuracy in students&#8217; integration of ChatGPT content into academic writing. <em>British Journal of Educational Technology<\/em>. (online ahead of press, 09 April 2025, DOI: 10.1111\/bjet.13591) [<a href=\"https:\/\/bera-journals.onlinelibrary.wiley.com\/doi\/pdfdirect\/10.1111\/bjet.13591?casa_token=pbWiU2yfMpgAAAAA:7AjzjNOH3f_sIPEWELO-LQiLy26d8RLTOCLb8_2cHNgV5n1X6nveNiSEVSYGT6ehOndwaWDAX7yP4_mE\">PDF<\/a>]<\/li>\n<li>Brom, C., Yaghobov\u00e1, A., Drobn\u00e1, A., Urban, M., \u0160\u0165astn\u00fd, D. &amp; diSessa, A. (2025). Learning about Abstract Systems: Understanding Children\u2019s Journey in Grasping Internet Principles Across Age Groups in a Mixed-Methods Experimental Study. <i>Computers in Human Behavior<\/i>, 108602. [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0747563225000494?casa_token=aSywmwYsIx0AAAAA:aB4LuJg0Nu8GM1Z8aGeuKKSuliAjoLejARGtfhCn4o40FbK8RzuufqVy0VTE_St42U9Zr015Kw\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Drobn\u00e1, A., Yaghobov\u00e1, A., \u0160t\u2019astn\u00fd, D., Z\u00e1brodsk\u00e1, K., &amp; Urban, M. (2025). From Servers to Satellites: Understanding Internet Principles among New Computer Science Teachers.\u00a0<i>ACM Transactions on Computing Education<\/i>,\u00a0<i>25<\/i>(1), 1-33. [<a href=\"https:\/\/dl.acm.org\/doi\/full\/10.1145\/3709150\">FINAL VERSION<\/a>]\u00a0<\/li>\n<li>Urban, M., D\u011bcht\u011brenko, F., Lukavsk\u00fd, J., Hrabalov\u00e1, V., Svacha, F., Brom, C., &amp; Urban, K. (2024). ChatGPT improves creative problem-solving performance in university students: An experimental study.\u00a0<i>Computers &amp; Education<\/i>,\u00a0<i>215<\/i>, 105031. [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131524000459?casa_token=qzKUnL6LW4wAAAAA:pc9_zWHG9MLs1oHHrYG4Z0CwpHDdIBrMy8SZfKNPBaMyD6HX-kXD52uH7gdHGMDfp7ZvCcYVMQ\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Hannemann, T., Tetourov\u00e1, T., Drobn\u00e1, A., Kop\u00e1\u0148kov\u00e1, N., Voln\u00e1, K., Ka\u010derovsk\u00e1, K., D\u011bcht\u011brenko, F., Je\u017eek, P. &amp; St\u00e1rkov\u00e1, T. (2024). Eight-year-olds\u2019 na\u00efve and acquired knowledge about computer viruses: a mixed methods study. <i>International Journal of Technology and Design Education<\/i>,\u00a0<i>34<\/i>(3), 903-938.\u00a0DOI: 10.1007\/s10798-023-09847-5. [<a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10798-023-09847-5\">FINAL VERSION<\/a>]<\/li>\n<li>Kolek, L., Martinkov\u00e1, P., Va\u0159ejkov\u00e1, M., \u0160isler, V., &amp; Brom, C. Is video games&#8217; effect on attitudes universal? Results from an empirical study comparing video games&#8217; impact on the attitude change of players with different backgrounds.\u00a0<i>Journal of Computer Assisted Learning 40<\/i>(2) 667-684. DOI: 10.1111\/jcal.12911 [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/full\/10.1111\/jcal.12911\">FINAL VERSION<\/a>]<\/li>\n<li>Kolek, L., Ropovik, I., \u0160isler, V., van Oostendorp, H., &amp; Brom, C. (2023). Video games and attitude change: A meta-analysis.\u00a0<i>Contemporary Educational Psychology<\/i>,\u00a0<i>75<\/i>, 102225. DOI: 10.1016\/j.cedpsych.2023.102225. [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0361476X23000796?casa_token=5I7bXtbEAHUAAAAA:Jl55Rj6l_Oj_CpRKR-aSlmrnitPZ2xJYM5OEElwfmw7oTG3FJgvyrOIS5PW6yCzFWFPxcjjeBw\">FINAL VERSION<\/a>]<\/li>\n<li>Schubertov\u00e1, K., Lukavsk\u00fd, J., Drobn\u00e1, A., Voln\u00e1, K., &amp; Brom, C. (2023). Contextual animation in multimedia learning materials for pre-adolescents: The saga of null results continues.\u00a0<i>Learning and Instruction<\/i>,\u00a0<i>87<\/i>, 101803. [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/abs\/pii\/S0959475223000725\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Yaghobov\u00e1, A., Drobn\u00e1, A., &amp; Urban, M. (2023). \u2018The internet is in the satellites!\u2019: A systematic review of 3\u201315-year-olds\u2019 conceptions about the internet.\u00a0<i>Education and Information Technologies, <span data-test=\"journal-volume\">28<\/span><\/i>(11)<i>, <\/i>14639\u201314668<i>.<\/i>\u00a0DOI: 10.1007\/s10639-023-11775-9. [<a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10639-023-11775-9\">FINAL VERSION<\/a>]<\/li>\n<li>\u0160isler, V., \u0160velch, J., Clybor, S., Trho\u0148, O. (2023). Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation. <em>Studies in Eastern European Cinema, 14<\/em>(1), 69-84.<\/li>\n<li>Tetourov\u00e1, T., Zde\u0148kov\u00e1, S., Sot\u00e1kov\u00e1, H., &amp; Brom, C. (2022). Teaching assistants\u2019 role in supporting pupils with ASD attending mainstream schools in the development of social skills and social inclusion [in Czech: &#8220;Role asistent\u016f pedagoga p\u0159i podpo\u0159e \u017e\u00e1k\u016f s PAS nav\u0161t\u011bvuj\u00edc\u00edch b\u011b\u017en\u00e9 \u0161koly v oblasti rozvoje soci\u00e1ln\u00edch dovednost\u00ed a soci\u00e1ln\u00edho za\u010dlen\u011bn\u00ed&#8221;].<span class=\"gmail-Apple-converted-space\">\u00a0<\/span><i>Speci\u00e1ln\u00ed pedagogika, 32<\/i>(1-2), 93\u2013108 [<a href=\"https:\/\/drive.google.com\/file\/d\/1j4F0-NzkAq6il43wJgP4gkhV1Mxu4hyp\/view\">FINAL VERSION<\/a>].<\/li>\n<li>Brom, C., Kolek, L., Lukavsk\u00fd, J., D\u011bcht\u011brenko, F., &amp; Voln\u00e1, K. (2022). To Quiz or to Shoot When Practicing Grammar? Catching and Holding the Interest of Child Learners: A Field Study.\u00a0<i>Frontiers in Psychology<\/i><em>, 13<\/em>. DOI: 10.3389\/fpsyg.2022.856623 [<a href=\"https:\/\/doi.org\/10.3389\/fpsyg.2022.856623\">FINAL VERSION<\/a>]<\/li>\n<li>\u0160isler, V., P\u00f6tzsch, H., Hannemann, T., Pinkas, J., Cuhra, J. (2022). History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. <em>Games and Culture 17<\/em>(6). 901-914.<\/li>\n<li>Ji\u010d\u00ednsk\u00e1, L., Sedl\u00e1\u010dkov\u00e1, P., Kolek, L., Tetourov\u00e1, T., Voln\u00e1, K., Lukavsk\u00fd, J., &amp; Brom, C. (2021). Extrinsically integrated instructional quizzes in learning games: an educational disaster or not?.\u00a0<i>Frontiers in Psychology<\/i>,\u00a0<i>12<\/i>. <span style=\"font-size: inherit;\">DOI: 10.3389\/fpsyg.2021.678380 [<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fpsyg.2021.678380\/full\">FINAL VERSION<\/a>]<\/span><\/li>\n<li class=\"csl-entry\">Javora, O., D\u011bcht\u011brenko, F., Tetourov\u00e1, T., Voln\u00e1, K., &amp; Brom, C. (2021). Customization in educational computer games and its effect on learning: Experimental study with primary school children. <i>Journal of Computer Assisted <\/i><em>Learning<\/em> (19-July-2021). DOI: 10.1111\/jcal.12576 [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/10.1111\/jcal.12576\">FINAL VERSION<\/a>]<\/li>\n<li>\n<div class=\"gs_citr\" tabindex=\"0\">Kolek, L., \u0160isler, V., Martinkov\u00e1, P., &amp; Brom, C. (2021). Can video games change attitudes towards history? Results from a laboratory experiment measuring short-and long-term effects. <i>Journal of Computer Assisted Learning<\/i>, <i>37<\/i>(5), 1348-1369. DOI: 10.1111\/jcal.12575<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/full\/10.1111\/jcal.12575?saml_referrer\"> [FINAL VERSION]<\/a><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<ul>\n<li>S\u00fdkora, T., St\u00e1rkov\u00e1, T., Brom. C. (2021). Can narrative cutscenes improve home learning from a math game? An experimental study with children. <em>British Journal of Educational Technology <i>52<\/i><\/em>(1), 42-56. DOI: 10.1111\/bjet.12939 [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/abs\/10.1111\/bjet.12939?af=R\">FINAL VERSION<\/a>]<\/li>\n<li>\u0160va\u0159\u00ed\u010dek, R., Strakov\u00e1, J., Brom, C., Greger, D., Hannemann, T., &amp; Lukavsk\u00fd, J. (2020). Spolupr\u00e1ce rodiny a \u0161koly v dob\u011b uzav\u0159en\u00fdch z\u00e1kladn\u00edch \u0161kol [Cooperation Between Family and School During the Shutdown of Primary Schools]. <i>Studia paedagogica<\/i>,\u00a0<i>25<\/i>(3), 9-41. (In Czech) [<a href=\"https:\/\/www.phil.muni.cz\/journals\/index.php\/studia-paedagogica\/article\/view\/2196\">FINAL VERSION<\/a>]<\/li>\n<li>Javora, O., Hannemann, T., Voln\u00e1, K., D\u011bcht\u011brenko, F., Tetourov\u00e1, T., St\u00e1rkov\u00e1, T., &amp; Brom, C. (2021). Is contextual animation needed in multimedia learning games for children? An eye tracker study. <i>Journal of Computer Assisted Learning, 37<\/i>(2), 305-318. DOI: 10.1111\/jcal.12489 [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/full\/10.1111\/jcal.12489\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Lukavsk\u00fd, J., Greger, D., Hannemann, T., Strakov\u00e1, J., \u0160va\u0159\u00ed\u010dek, R. (2020). Mandatory Home Education during the COVID-19 Lockdown in the Czech Republic: A Rapid Survey of 1<sup>st<\/sup><span style=\"font-size: inherit;\">-9<\/span><sup>th<\/sup><span style=\"font-size: inherit;\"> Graders\u2019 Parents. <em>Frontiers in Education, 5<\/em> (04-June-2020). FINAL DOI: doi: 10.3389\/feduc.2020.00103, PREPRINT DOI: 10.31234\/osf.io\/fbhn3 [<a href=\"https:\/\/psyarxiv.com\/fbhn3\">PDF PREPRINT and SUPPLEMENTS<\/a>] [<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/feduc.2020.00103\/abstract\">FINAL VERSION<\/a>]<\/span><\/li>\n<li>Pinkas, J., &amp; Hannemann, T. (2020). A computer simulation in the context of history teaching in Czech schools: Using the&#8217;Czechoslovakia 38-39&#8217;educational simulation. <i>Historical Encounters<\/i>, <i>7<\/i>(2), 78-91. [<a href=\"http:\/\/www.hej.hermes-history.net\/index.php\/HEJ\/article\/view\/115\">FINAL VERSION<\/a>]<\/li>\n<li>Tetourov\u00e1, T., Hannemann, T., Javora, O., Voln\u00e1, K., \u0160isler, V., Brom, C. (2020). To solve or to observe? The case of problem\u2010solving interactivity within child learning games. <em>Journal of Computer Assisted Learning, 36<\/em>(6), 981-996. DOI: 10.1111\/jcal.12454 [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/epdf\/10.1111\/jcal.12454\">FINAL VERSION<\/a>]<\/li>\n<li>\n<p>Brom, C., Dobrovoln\u00fd, V., D\u011bcht\u011brenko, F., St\u00e1rkov\u00e1, T., Bromov\u00e1, E. (2019). It\u2019s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game. <em>Frontline Learning Research<\/em>,\u00a0<i>7<\/i>(3), 64 &#8211; 90. [<a href=\"https:\/\/journals.sfu.ca\/flr\/index.php\/journal\/article\/view\/459\/573\">PDF<\/a>]<\/p>\n<\/li>\n<li>\n<p>St\u00e1rkov\u00e1, T., Lukavsk\u00fd, J., Javora, O., Brom, C. (2019). Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?. <em>Journal of Computer Assisted Learning, 35<\/em>(4), 555-568. [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/full\/10.1111\/jcal.12359\">FINAL VERSION<\/a>]<\/p>\n<\/li>\n<li>Javora, O., Hannemann, T., St\u00e1rkov\u00e1, T., Voln\u00e1, K., &amp; Brom, C. (2019).<br \/>Children like it more but don\u2019t learn more: Effects of aesthetic visual<br \/>design in educational games. <em>British Journal of Educational Technology, 50<\/em>(4),\u00a01942-1960. [<a href=\"https:\/\/onlinelibrary.wiley.com\/doi\/full\/10.1111\/bjet.12701\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., D\u011bcht\u011brenko, F. (2019). Gamifying a<br \/>simulation: Do a game goal, choice, points, and praise enhance Learning?\u00a0<em>Journal of Educational Computing Research,\u00a057<\/em>(6), 1575\u20131613.\u00a0[<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/BromEtAl_gamifying_simulation_FINALforWeb181005.pdf\">PDF<\/a>] [<a href=\"http:\/\/journals.sagepub.com\/doi\/10.1177\/0735633118797330\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., St\u00e1rkov\u00e1, T., &amp; D\u2019Mello, S. K. (2018). How effective is<br \/>emotional design? A meta-analysis on facial anthropomorphisms and<br \/>pleasant colors during multimedia learning. <em>Educational Research Review,\u00a0<\/em><em>25<\/em>, 100-119 [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/emodesign_manuscript_1rev_180928_FINAL_norev.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S1747938X18302148\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Dechterenko, F., Frollova, N., Starkova, T., Bromova, E., &amp; D&#8217;Mello, S. K. (2017). Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation. <em>Computers &amp; Education, 114<\/em>, 236-254 [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/citrate_manuscript_170607b_CE_for_web.pdf\">PDF<\/a>] [<a href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131517301537\">FINAL VERSION<\/a>]\u00a0<\/li>\n<li>Brom, C., Hannemann, T., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., D\u011bcht\u011brenko, F. (2017) The role of cultural background in the personalization principle: Five experiments with Czech learners. <em>Computers &amp; Education 112<\/em>, 37-68. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/personaliz_manuscript_161226_CE_for_web.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131517301537\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., \u0160isler, V., Slussareff, M., Selmbacherov\u00e1, T., &amp; Hl\u00e1vka, Z. (2016). You like it, you learn it: affectivity and learning in competitive social role play gaming. <em>International Journal of Computer-Supported Collaborative Learning, 11<\/em>(3), 313-348. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/__evropa__forWeb__160730.pdf\">PDF<\/a>] [<a href=\"https:\/\/link.springer.com\/article\/10.1007\/s11412-016-9237-3\">FINAL VERSION<\/a>]<\/li>\n<li>H\u0159eb\u00ed\u010dkov\u00e1, M., Jel\u00ednek,M., Blatn\u00fd, M., Brom, C., Bure\u0161ov\u00e1, I., Graf, S., Mejzl\u00edkova, T., Vazsonyi, A. T., &amp; Z\u00e1brodsk\u00e1, K. (2016). Big Five Inventory: Zakladn\u00ed psychometrick\u00e9 charakteristiky \u010desk\u00e9 verze BFI-44 a BFI-10. [Big Five Inventory: Basic psychometric properties of the Czech version of BFI-44 and BFI-10.] <em>\u010ceskoslovensk\u00e1 psychologie, 60<\/em>(6), 567-583. [<a href=\"http:\/\/cspsych.psu.cas.cz\/result.php?id=954\">ABSTRACT<\/a>]<\/li>\n<li>Tomkov\u00e1, M., Tomek, J., Nov\u00e1k, O., Zelenka, O., Syka, J., &amp; Brom, C. (2015). Formation and disruption of tonotopy in a large-scale model of the auditory cortex. <em>Journal of Computational Neuroscience, 39<\/em>(2), 131-153. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/tomkova_jcns_2015.zip\">ZIP<\/a>]<\/li>\n<li>Brom, C., Lev\u010d\u00edk, D., Buchtov\u00e1, M., &amp; Klement, D. (2015). Playing educational micro-games at high schools: Individually or collectively? <em>Computers in Human Behavior, 48<\/em>, 682-694. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/pes2__mainPaper_150309_forWeb.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0747563215001235\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Bromov\u00e1, E., D\u011bcht\u011brenko, F., Buchtov\u00e1, M., &amp; Pergel, M. (2014). Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? <em>Computers &amp; Education, 72<\/em>, 339-366. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Beer_preprint_BromEtAl_CE_131231.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131513003242\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Buchtov\u00e1, M., \u0160isler, V., D\u011bcht\u011brenko, F., Palme, R., &amp; Glenk, L. M. (2014). Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. <em>Computers &amp; Education, 79<\/em>, 69-100. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/cortisol_CE_140720_FINAL_webVersion.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131514001523\">FINAL VERSION<\/a>]<\/li>\n<li>Fajnerov\u00e1, I., Rodriguez, M., Lev\u010d\u00edk, D., Konr\u00e1dov\u00e1, L., Mikol\u00e1\u0161, P., Brom, C., Stuchl\u00edk, A., Vl\u010dek, K., &amp; Hor\u00e1\u010dek, J. (2014). A virtual reality task based on animal research\u2013spatial learning and memory in patients after the first episode of schizophrenia. <em>Frontiers in Behavioral Neuroscience, 8: 157 <\/em>(15 pages). [<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fnbeh.2014.00157\/full\">PDF<\/a>]<\/li>\n<li>\u0160isler, V., Selmbacherov\u00e1, T., Pinkas, J., &amp; Brom, C. (2014). Teaching contemporary history to high school students: The augmented learning environment of Czechoslovakia 38-89. <em>Masaryk University Journal of Law and Technology, 8<\/em>(1), 99-122. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/2649-3313-1-PB.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Vyhn\u00e1nek, J., Lukavsk\u00fd, J., Waller, D., &amp; Kadlec, R. (2012). A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models. <em>Cognitive Systems Research, 17-18<\/em>, 1-24. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/AllocEgocPointingBromEtAl110901_PREPRINT_final.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S1389041711000404\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., Preuss, M., &amp; Klement, D. (2011). Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. <em>Computers &amp; Education, 57<\/em>(3), 1971-1988. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Brom_CE_preprint_110312b.pdf\">PDF<\/a>] [<a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131511000881?via%3Dihub\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., \u0160isler, V., &amp; Slav\u00edk, R. (2010). Implementing digital game-based learning in schools: Augmented learning environment of &#8216;Europe 2045&#8217;. <em>Multimedia Systems, 16<\/em>(1), 23-41. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Europe2045_MANUSCRIPT_webVersion.pdf\">PDF<\/a>] [<a href=\"https:\/\/link.springer.com\/article\/10.1007%2Fs00530-009-0174-0\">FINAL VERSION<\/a>]<\/li>\n<\/ul>\n<hr \/>\n<h1>Book sections (multimedia learning and cognitive sciences)<\/h1>\n<ul>\n<li>Clybor, S., \u0160isler, V.: Svoboda 1945: Liberation. In: <em>Learning, \u00a0Education, &amp; Games, Vol. 4: 50 Games To Use For Inclusion, Equity, And Justice<\/em>, edited by K. Schrier, R. Kowert, D. Leonard, T. Porkka-Kontturi, Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2024, pp. 199-203.<\/li>\n<li>Brom, C., &amp; \u0160isler, V. (2012). Designing Educational Computer Games. <em>Encyclopedia of the Sciences of Learning<\/em> (pp. 931-934): Springer.<\/li>\n<\/ul>\n<hr \/>\n<h1>Proceedings (only multimedia learning, cognitive sciences, computing education)<\/h1>\n<ul>\n<li>Yaghobov\u00e1, A., Mazn\u00e1, M., Drobn\u00e1, A., D\u011bcht\u011brenko, D., Brom. C. (2025). Principles of the Internet \u2013 Model Lessons for Lower Secondary School: Experience Report. In <em>Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE TS 2025)<\/em>, February 26-March 1, 2025, Pittsburgh, PA, USA. ACM, New York, NY, USA, 7 pages. [<a href=\"https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3641554.3701977\">FINAL VERSION<\/a>] [<a href=\"https:\/\/osf.io\/s7cdt\/\">MODEL LESSONS<\/a>]<\/li>\n<li>Brom, C., Pet\u00ed\u0159, O., Decht\u011brenko, F., Drobn\u00e1, A., Yaghobov\u00e1, A., Je\u017eek, P., Voln\u00e1, K., Kacerovsk\u00e1, K. (2024). Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report. In <i>Proceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 1<\/i> (pp. 26-32). [<a href=\"https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3649165.3690133\">FINAL VERSION<\/a>]\u00a0<\/li>\n<li>Brom, C., Drobn\u00e1, A., Yaghobov\u00e1, A., Mazn\u00e1, M.,\u0160\u0165astn\u00fd, D., Urban, M., Z\u00e1brodsk\u00e1, A. (2024). Znalosti \u017e\u00e1k\u016f a u\u010ditel\u016f Z\u0160 o fungov\u00e1n\u00ed internetu:<br \/>v\u00fdzkumn\u00e1 zpr\u00e1va [online] [<a href=\"https:\/\/internet4kids.mff.cuni.cz\/wp-content\/uploads\/2024\/12\/internet_CZ_report.pdf\">PDF<\/a>]<\/li>\n<li>Drobn\u00e1, A., Yaghobov\u00e1, A., \u0160osvald, D., \u0160\u0165astn\u00fd, D., Urban, M., Brom, C. (2024). Novice Primary School Teachers\u2019 Conceptions of Internet Structure: A Qualitative Analysis. In <em>Local Proceedings of 17th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2024<\/em>, Budapest, Hungary, October 28\u201330, 2024, 150-153. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2025\/03\/drobna-ISSEP24.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Yaghobov\u00e1, A., Drobn\u00e1, A.,Urban, M., \u0160\u0165astn\u00fd, A. (2024). Knowledge of Cookies and Personalized Ads among Lower Secondary Students: Effects of a Simple Treatment. In <em>Local Proceedings of 17th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2024<\/em>, Budapest, Hungary, October 28\u201330, 2024, 146-149. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2025\/03\/issep-cookies-240909-cameraReady-SENT.pdf\">PDF<\/a>]<\/li>\n<li>Yaghobov\u00e1, A., Drobn\u00e1, A., Urban, M., Brom, C. (2024) \u201cAre the Insides of a Smartphone Different from a Desktop?\u201d: Study about Preconceptions of 6th and 8th Graders Comparing Hardware Components. In <em>Local Proceedings of 17th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2024<\/em>, Budapest, Hungary, October 28\u201330, 2024, 122-125. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2025\/03\/yaghobova-ISSEP24.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Hannemann, T., Je\u017eek, P., Drobn\u00e1, A., Voln\u00e1, K., &amp; Ka\u010derovsk\u00e1, K. (2023, June). Principles of Computers and the Internet-Model Lessons for Primary School Children: Experience Report. In <i>Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1<\/i> (pp. 215-221). [<a href=\"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3587102.3588861\">PDF<\/a>] [<a href=\"https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3587102.3588861\">FINAL VERSION]<\/a> <strong>BEST PAPER<\/strong><\/li>\n<li>Tsarava, K., Ninaus, M., Hannemann, T., Voln\u00e1, K., Moeller, K., &amp; Brom, C. (2020). Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series. In <i>Koli Calling&#8217;20: Proceedings of the 20th Koli Calling International Conference on Computing Education Research<\/i>. Art. No. 10: ACM. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2021\/01\/Tsarava2020-KoliCallingFinal.pdf\">PDF<\/a>] [<a href=\"https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3428029.3428033\">FINAL VERSION<\/a>]<\/li>\n<li>Hannemann, T., St\u00e1rkov\u00e1, T., Je\u017eek, P., Voln\u00e1, K., Ka\u010derovsk\u00e1, K., Brom, C. (2019). Eight-Year-Olds\u2019 Conceptions of Computer Viruses: A Quantitative Study. In <em>Proc. The 14th Workshop in Primary and Secondary Computing Education <\/em>Art. No. 2: ACM. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2019\/10\/Wipsce_viruses_190916_cameraFINAL.pdf\">PDF<\/a>] [<a href=\"https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3361721.3361726\">FINAL VERSION<\/a>]<\/li>\n<li>Kolek, L., \u0160isler, V., &amp; Brom, C. (2018). Video Games and Attitude Change\u2013Can We Reliably Measure This? The Challenges of Empirical Study Design. In <em>Lecture Notes in Computer Science, Vol. 11385<\/em>,\u00a0<i>International Conference on Games and Learning Alliance<\/i>\u00a0(pp. 445-448). Springer. [<a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-030-11548-7_46\">FINAL VERSION<\/a>]<\/li>\n<li>Brom, C., D\u011bcht\u011brenko, F., \u0160isler, V., Hl\u00e1vka, Z., &amp; Lukavsk\u00fd, J. (2018). Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. In <em>Lecture Notes in Computer Science, Vol.\u00a011243,<\/em>\u00a0<i>Joint International Conference on Serious Games<\/i>\u00a0(pp. 120-132). Springer. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2019\/02\/DoesMotivationEnhanceKnowledgeAcquisition_JCSG_180807_cameraReady.pdf\">PDF<\/a>] [<a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-030-02762-9_13\">FINAL VERSION<\/a>]<\/li>\n<li>Kolek, L. &amp; \u0160isler, V. (2017). Representation of history in computer games and attitude change: Empirical study design. <em>Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017<\/em> (pp. 829-834): Academic Conferences and Publishing International Limited. [<a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/wp-content\/uploads\/2019\/01\/kolek_sisler_ecgbl2017.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Hannemann, T., St\u00e1rkov\u00e1, T., Bromov\u00e1, E., &amp; D\u011bcht\u011brenko, F. (2016). Anthropomorphic faces and funny graphics in an instructional animation may improve superficial rather than deep learning: A quasi-experimental study. <em>Proceedings of 10<sup>th<\/sup> European Conference on e-Learning<\/em> (pp. 89-97): Academic Conferences and Publishing International Limited. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/ecel16_facesWasteWater_160625_camera_ready.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., St\u00e1rkov\u00e1, T., Lukavsk\u00fd, J., Javora, O., &amp; Bromov\u00e1, E. (2016). Eye tracking in emotional design research: What are its limitations? <em>Proceedings of the 9th Nordic Conference on Human-Computer Interaction<\/em> (Art. No. 114, 6 pages): ACM. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/_brom_emodesign_eyetracker_2016_forWeb.pdf\">PDF<\/a>]<\/li>\n<li>Korstanje, R., Brom, C., Gemrot, J., &amp; Hindriks, K. V. (2016). A Comparative study of programming agents in POSH and GOAL. <em>Proceedings of the 8th International Conference on Agents and Artificial Intelligence <\/em>(pp. 192-203). [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/ICAART_2016_118.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., &amp; D\u011bcht\u011brenko, F. (2015). Mathematical self-efficacy as a determinant of successful learning of mental models from computerized materials. <em>Proceedings of 9<sup>th<\/sup> European Conference on Games Based Learning <\/em>(pp. 89-97): Academic Conferences and Publishing International Limited. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/ecgbl15_brom_dechterenko.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Dobrovoln\u00fd, V., &amp; Bromov\u00e1, E. (2015). Towards in situ measurement of affective variables during playing educational LARPs: A pilot study. <em>Proceedings of European Conference on Games Based Learning<\/em> (pp. 767-769): Academic Conferences and Publishing International Limited. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Brom_Dobrovolny_Bromova_larp_pilot_2015.pdf\">PDF<\/a>]<\/li>\n<li>Gemrot, J., \u010cern\u00fd, M., &amp; Brom, C. (2014). Teaching intelligent virtual agents programming through simulated children\u2019s games. <em>Proceedings of GameOn 2014<\/em> (pp. 43-49). Lincoln, United Kingdom. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/GameOn-2014-AI_05-PogamutGames.pdf\">PDF<\/a>]<\/li>\n<li>Gemrot, J., \u010cern\u00fd, M., &amp; Brom, C. (2014). Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH. <em>Proceedings of 6th International Conference on Agents and Artificial Intelligence (ICAART 2014)<\/em> (pp. 461-468). Angers, France. [<a href=\"https:\/\/popelka.ms.mff.cuni.cz\/~cerny\/papers\/SPOSH_yaPOSH_ICAART_2014.pdf\">PDF<\/a>]<\/li>\n<li>Selmbacherov\u00e1, T., \u0160isler, V., &amp; Brom, C. (2014). The impact of visual realism on the authenticity of educational simulation: A comparative study. <em>Proceedings of The 8th European Conference on Games Based Learning ECGBL 2014<\/em> (pp. 520-528). Berlin, Germany: Academic Conferences and Publishing International Limited. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Visual_Realism_ECGBL_2014\">PDF<\/a>]<\/li>\n<li>Gemrot, J., Hl\u00e1vka, Z., &amp; Brom, C. (2013) Does high-level behavior specification tool make production of virtual agent behaviors better? <em>Lecture Notes in Computer Science: Vol. 7764. 1st International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, Held at AAMAS 2012<\/em> (pp. 167-183). Valencia, Spain: Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/GemrotCAVE2012.pdf\">PDF<\/a>]<\/li>\n<li>Gemrot, J., Brom, C., Bryson, J., &amp; B\u00edda, M. (2012) How to compare usability of techniques for the specification of virtual agents&#8217; behavior? An experimental pilot study with human subjects. <em>Lecture Notes in Computer Science: Vol. 7471. International Workshop on Agents for Educational Games and Simulations, AEGS 2011 <\/em>(pp. 38-62). Taipei, China: Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Java_vs_POSH-2012_01_09_AEGS-LNAI-11-submitted.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., \u0160isler, V., Buchtov\u00e1, M., Klement, D., &amp; Lev\u010d\u00edk, D. (2012) Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system. <em>Lecture Notes in Computer Science: Vol. 7516. E-Learning and Games for Training, Education, Health and Sports 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012 <\/em>(pp. 41-53). Darmstadt, Germany: Springer. <strong>Best paper <\/strong>[<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Edut2012_LsnLrnt_forCamera_120712.pdf\">PDF<\/a>]<\/li>\n<li>\u0160isler, V., Brom, C., Cuhra, J., \u010cin\u00e1tl, K., &amp; Gemrot, J. (2012) Stories from the History of Czechoslovakia, A serious game for teaching history of the Czech lands in the 20th century &#8211; Notes on design concepts and design process. <em>Lecture Notes in Computer Science: Vol. 7522. 11th International Conference on Entertainment Computing, ICEC 2012 <\/em>(pp. 67-74). Bremen, Germany: Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/StoriesFrom-Sisler-Brom2012.pdf\">PDF<\/a>]<\/li>\n<li>\u0160isler, V., Buchtov\u00e1, M., Brom, C., &amp; Hl\u00e1vka, Z. (2012). Towards empirical\u2013theoretical framework for investigating learning effects of serious games: A pilot study of Europe 2045. <em>Applied Playfulness<\/em> (pp. 16-36). Vienna, Austria: New Academic Press. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/SISLER_BUCHTOVA_A_Pilot_Study_of_Europe_2045_2012.pdf\">PDF<\/a>]<\/li>\n<li>B\u00edda, M., Brom, C., Popelov\u00e1, M., &amp; Kadlec, R. (2011). StoryFactory &#8211; A tool for scripting machinimas in Unreal Engine 2 and UDK. <em>Lecture Notes in Computer Science: Vol. 7069. 4th International Conference on Interactive Digital Storytelling, ICIDS 2011 <\/em>(pp. 334-337). Vancouver, BC, Canada: Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/Bida_ICIDS2011.pdf\">PDF<\/a>]<\/li>\n<li>B\u00edda, M., &amp; Brom, C. (2010). Emohawk: Learning virtual characters by doing. <em>Lecture Notes in Computer Science: Vol. 6432. Proceedings of the 3rd Joint Conference on Interactive Digital Storytelling <\/em>(pp. 271-274). Edinburgh, United Kingdom: Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/BidaBrom-ICIDS_2010.pdf\">PDF<\/a>]<\/li>\n<li>Gemrot, J., Kadlec, R., Bida, M., Burkert, O., Pibil, R., Havlicek, J., Zemcak, L., Simlovic, J., Vansa, R., Stolba, M., Plch, T., Brom C. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: <em>LNCS 5920, Agents for Games and Simulations <\/em>(pp. 1&#8211;15): Springer [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/pogamut3_AGS_final.pdf\">PDF<\/a>]<\/li>\n<li>\u0160isler, V., &amp; Brom, C. (2008) Designing an educational game: Case study of &#8216;Europe 2045&#8217;. <em>Lecture Notes in Computer Science: Vol. 5080. Transactions on Edutainment I<\/em> (pp. 1-16): Springer. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/SislerBromEdutainment2008.pdf\">PDF<\/a>]<\/li>\n<li>\u0160isler, V., Brom, C., &amp; Slav\u00edk, R. (2008). Towards a novel paradigm for educational games: the augmented learning environment of \u2018Europe 2045\u2019. <em>Proc. of 12th International MindTrek Conference, Association for Computing Machinery<\/em> (pp. 34-38): ACM. [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/ACM_MindTrek_Europe_2045.pdf\">PDF<\/a>]<\/li>\n<li>Brom, C., Pe\u0161kov\u00e1, K., Lukavsk\u00fd, J. (2007). What does your actor remember? Towards characters\u00a0with a full episodic memory. <em>Lecture Notes in Computer Science: Vol. 4871. 4th International Conference on Virtual Storytelling<\/em> (pp. 89-101): Springer [<a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/papers\/What_does_your_actor_remember.pdf\">PDF<\/a>]<\/li>\n<\/ul>\n<hr \/>\n<h1>Other (other than multimedia learning and cognitive sciences)<\/h1>\n<p>Other publications by <a href=\"https:\/\/artemis.ms.mff.cuni.cz\/main\/tiki-publications.php?by=proj\">Cyril Brom<\/a><\/p>\n<p>Other publications by <a href=\"http:\/\/uisk.jinonice.cuni.cz\/sisler\/publications.htm\">V\u00edt \u0160isler<\/a><\/p>\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Journals (multimedia learning, computing education and cognitive sciences) Urban, M., Lukavsk\u00fd, J., Brom, C., Hein, V., Svacha, F., D\u011bcht\u011brenko, F., &amp; Urban, K. (2025). Prompting for creative problem-solving: A process-mining study. Learning and Instruction, 99, 102156. [FINAL VERSION] Urban, M., Brom, C., Lukavsk\u00fd, J., D\u011bcht\u011brenko, F., Hein, V., Svacha, F., Kmon\u00ed\u010dkov\u00e1, P. &amp; Urban, K. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/publications\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Publications&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-46","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/pages\/46","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/comments?post=46"}],"version-history":[{"count":80,"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/pages\/46\/revisions"}],"predecessor-version":[{"id":1308,"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/pages\/46\/revisions\/1308"}],"wp:attachment":[{"href":"https:\/\/ksvi.mff.cuni.cz\/amulab\/index.php\/wp-json\/wp\/v2\/media?parent=46"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}